nAble Adaptive Scaffolding Agent - Intelligent Support for Novices. - W. Joseph MacInnes; Stephanie Santosa; Nathan Kronenfeld; Judi McCuaig; William Wright (Web Intelligence/IAT Workshops, 2008)

Visual Classification: Expert Knowledge Guides Machine Learning. - W. Joseph MacInnes; Stephanie Santosa; William Wright (IEEE Computer Graphics and Applications, 2010)

Direct space-time trajectory control for visual media editing. - Stephanie Santosa; Fanny Chevalier; Ravin Balakrishnan; Karan Singh (CHI, 2013)

A field study of multi-device workflows in distributed workspaces. - Stephanie Santosa; Daniel Wigdor (UbiComp, 2013)

MAV-Vis: a notation for model uncertainty. - Michalis Famelis; Stephanie Santosa (MiSE, 2013)

LACES: live authoring through compositing and editing of streaming video. - Dustin E. R. Freeman; Stephanie Santosa; Fanny Chevalier; Ravin Balakrishnan; Karan Singh (CHI, 2014)

Argument Mapper: Countering Cognitive Biases in Analysis with Critical (Visual) Thinking. - William Wright; David Sheffield; Stephanie Santosa (IV, 2017)

Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos. - Rorik Henrikson; Daniel Clarke; Thomas White; Frances Lai; Michael Glueck; Stephanie Santosa; Daniel Wigdor; Tovi Grossman; Sean Trowbridge; Hrvoje Benko (CHI Extended Abstracts, 2020)

StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR. - Sunggeun Ahn; Stephanie Santosa; Mark Parent; Daniel Wigdor; Tovi Grossman; Marcello Giordano (CHI, 2021)

False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference. - Ben Lafreniere; Tanya R. Jonker; Stephanie Santosa; Mark Parent; Michael Glueck; Tovi Grossman; Hrvoje Benko; Daniel Wigdor (UIST, 2021)

Gaze as an Indicator of Input Recognition Errors. - Candace E. Peacock; Ben Lafreniere; Ting Zhang 013; Stephanie Santosa; Hrvoje Benko; Tanya R. Jonker (Proc. ACM Hum. Comput. Interact., 2022)

Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction. - Weilun Gong; Stephanie Santosa; Tovi Grossman; Michael Glueck; Daniel Clarke; Frances Lai (Conference on Designing Interactive Systems, 2023)

GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting. - Di Laura Chen; Marcello Giordano; Hrvoje Benko; Tovi Grossman; Stephanie Santosa (VRST, 2023)

Fidgets: Building Blocks for a Predictive UI Toolkit. - Joannes Chan; Chris De Paoli; Michelle Li; Tovi Grossman; Stephanie Santosa; Daniel Wigdor; Michael Glueck (Conference on Designing Interactive Systems, 2024)

GraspUI: Seamlessly Integrating Object-Centric Gestures within the Seven Phases of Grasping. - Adwait Sharma; Alexander Ivanov 004; Frances Lai; Tovi Grossman; Stephanie Santosa (Conference on Designing Interactive Systems, 2024)

Body Language for VUIs: Exploring Gestures to Enhance Interactions with Voice User Interfaces. - Liwei Wu; Ben Lafreniere; Tovi Grossman; Thomas White; Stephanie Santosa (Conference on Designing Interactive Systems, 2024)

OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMs. - Jiahao Nick Li; Yan Xu; Tovi Grossman; Stephanie Santosa; Michelle Li (CHI, 2024)

An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR. - Marcello Giordano; Tovi Grossman; Aakar Gupta; Daniel Clarke; Rorik Henrikson; Sean Trowbridge; Stephanie Santosa; Michael Glueck; Tanya R. Jonker; Hrvoje Benko; Daniel Wigdor (ACM Trans. Comput. Hum. Interact., 2025)