Perceiving self-motion in depth: the roles of stereoscopic, changing-size, ground plane and jitter information. - Stephen A. Palmisano (1996)

Vection Change Exacerbates Simulator Sickness in Virtual Environments. - Frederick Bonato; Andrea Bubka; Stephen A. Palmisano; Danielle Phillip; Giselle Moreno (Presence Teleoperators Virtual Environ., 2008)

Pilot gaze and glideslope control. - Juno Kim; Stephen A. Palmisano; April Ash; Robert S. Allison (ACM Trans. Appl. Percept., 2010)

Vision and Virtual Environments. - David R. Badcock; Stephen A. Palmisano; James G. May (Handbook of Virtual Environments, 2nd ed., 2014)

A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry. - Shiva Pedram; Pascal Perez; Stephen A. Palmisano; Matthew Farrelly (SimTecT/ISAGA, 2016)

Evaluating 360-Virtual Reality for Mining Industry's Safety Training. - Shiva Pedram; Pascal Perez; Stephen A. Palmisano; Matthew Farrelly (HCI (29), 2017)

Vection and cybersickness generated by head-and-display motion in the Oculus Rift. - Stephen A. Palmisano; Rebecca Mursic; Juno Kim (Displays, 2017)

Effects of head-display lag on presence in the oculus rift. - Juno Kim; Matthew Moroz; Benjamin Arcioni; Stephen A. Palmisano (VRST, 2018)

Method for estimating display lag in the Oculus Rift S and CV1. - Jason Feng; Juno Kim; Wilson Luu; Stephen A. Palmisano (SIGGRAPH Asia Posters, 2019)

Comfortable Locomotion in VR: Teleportation is Not a Complete Solution. - Jeremy Clifton; Stephen A. Palmisano (VRST, 2019)

Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift. - Stephen A. Palmisano; Luke Szalla; Juno Kim (VRST, 2019)

Can We Predict Susceptibility to Cybersickness? - Dante Risi; Stephen A. Palmisano (VRST, 2019)

Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality. - Benjamin Arcioni; Stephen A. Palmisano; Deborah Apthorp; Juno Kim (Displays, 2019)

Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness. - Dante Risi; Stephen A. Palmisano (Displays, 2019)

Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach. - Shiva Pedram; Stephen A. Palmisano; Richard Skarbez; Pascal Perez; Matthew Farrelly (Comput. Educ., 2020)

Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments. - Juno Kim; Wilson Luu; Stephen A. Palmisano (Comput. Hum. Behav., 2020)

Examining the potential of virtual reality to deliver remote rehabilitation. - Shiva Pedram; Stephen A. Palmisano; Pascal Perez; Rebecca Mursic; Matthew Farrelly (Comput. Hum. Behav., 2020)

Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose. - Stephen A. Palmisano; Robert S. Allison; Juno Kim (Frontiers Virtual Real., 2020)

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality. - Jeremy Clifton; Stephen A. Palmisano (Virtual Real., 2020)

A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness. - Joel Anthony Teixeira; Sebastien Miellet; Stephen A. Palmisano (VRST, 2021)

Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest. - Juno Kim; Stephen A. Palmisano; Wilson Luu; Shinichi Iwasaki (Frontiers Virtual Real., 2021)

Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers. - Shiva Pedram; Richard Skarbez; Stephen A. Palmisano; Matthew Farrelly; Pascal Perez (Frontiers Virtual Real., 2021)

Cost-benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach. - Shiva Pedram; Robert Ogie; Stephen A. Palmisano; Matthew Farrelly; Pascal Perez (Virtual Real., 2021)

Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality. - Joel Anthony Teixeira; Stephen A. Palmisano (Virtual Real., 2021)

Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training. - Shiva Pedram; Stephen A. Palmisano; Sebastien Miellet; Matthew Farrelly; Pascal Perez (Frontiers Virtual Real., 2022)

Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality. - Joel Anthony Teixeira; Sebastien Miellet; Stephen A. Palmisano (Frontiers Virtual Real., 2022)

Effects of display lag on vection and presence in the Oculus Rift HMD. - Juno Kim; Andrew Charbel-Salloum; Stuart W. Perry; Stephen A. Palmisano (Virtual Real., 2022)

Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific. - Stephen A. Palmisano; Rikeya Constable (Virtual Real., 2022)

Towards a Psychophysically Plausible Simulation of Translucent Appearance. - Takehiro Nagai; Hiroaki Kiyokawa; Stephen A. Palmisano; Juno Kim (SIGGRAPH ASIA Posters, 2023)

Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality. - Peter Wagner; Juno Kim; Robert S. Allison; Stephen A. Palmisano (SIGGRAPH ASIA Posters, 2023)

Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality. - Stephen A. Palmisano; Robert S. Allison; Joel Anthony Teixeira; Juno Kim (Virtual Real., 2023)

Display lag effects on postural stability and cybersickness during active exposures to HMD virtual reality. - Shao Yang Chia; Stephen A. Palmisano (VR Workshops, 2024)

Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality. - Stephen A. Palmisano; Vanessa Morrison; Robert S. Allison; Rodney G. Davies; Juno Kim (VR Workshops, 2024)

Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness. - Stephen A. Palmisano; Lance Stephenson; Rodney G. Davies; Juno Kim; Robert S. Allison (Virtual Real., 2024)

Effects of vection type and postural instability on cybersickness. - Joel Anthony Teixeira; Sebastien Miellet; Stephen A. Palmisano (Virtual Real., 2024)

Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality. - Stephen A. Palmisano; Robert S. Allison; Rodney G. Davies; Peter Wagner; Juno Kim (Int. J. Hum. Comput. Interact., 2024)

DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality. - Stephen A. Palmisano; Shao Yang Chia; Sebastien Miellet; Juno Kim; Robert S. Allison (Virtual Real., 2025)