Screen Space: Depiction and the Space of Interactive Media. - Stephen Boyd Davis; Huw Jones (Eurographics Multimedia Workshop, 2001)

Interacting with pictures: film, narrative and interaction. - Stephen Boyd Davis (Digit. Creativity, 2002)

Constructing a Player-Centred Definition of Fun for Video Games Design. - Stephen Boyd Davis; Christina Carini (BCS HCI, 2004)

Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film. - Laurent Cozic; Stephen Boyd Davis; Huw Jones (TIDSE, 2004)

Intuitive Interaction and Expressive Cinematography in Video Games. - Laurent Cozic; Stephen Boyd Davis; Huw Jones (TPCG, 2004)

The amateur creator. - Stephen Boyd Davis; Magnus Moar (Creativity & Cognition, 2005)

'Ere be dragons: an interactive artwork. - Stephen Boyd Davis; Magnus Moar; John Cox; Chris Riddoch; Karl Cooke; Rachel Jacobs; Matt Watkins; Richard Hull 002; Tom Melamed (ACM Multimedia, 2005)

'Ere Be Dragons: heartfelt gaming. - Stephen Boyd Davis; Magnus Moar; Rachel Jacobs; Matt Watkins; Chris Riddoch; Karl Cooke (Digit. Creativity, 2006)

Locating Drama: A Demonstration of Location-Aware Audio Drama. - Nye Parry; Helen Bendon; Stephen Boyd Davis; Magnus Moar (ICIDS, 2008)

Introduction to the special issue on creative evaluation. - Stephen Boyd Davis (Digit. Creativity, 2009)

Just in time: defining historical chronographics. - Stephen Boyd Davis; Emma Bevan; Aleksei Kudikov (EVA, 2010)

Extending knowledge domains for new media education: integrating interaction design theory and methods. - Anthony Faiola; Stephen Boyd Davis; Richard L. Edwards (New Media Soc., 2010)

Elegant motion: The Senster and other cybernetic sculptures by Edward Ihnatowicz. - Aleksandar Zivanovic; Stephen Boyd Davis (Kybernetes, 2011)

Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains? - Liliya Korallo; Nigel Foreman; Stephen Boyd Davis; Magnus Moar; Mark Coulson (Comput. Educ., 2012)

Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children? - Liliya Korallo; Nigel Foreman; Stephen Boyd Davis; Magnus Moar; Mark Coulson (Comput. Educ., 2012)

Just in Time: Defining Historical Chronographics. - Stephen Boyd Davis; Emma Bevan; Aleksei Kudikov (Electronic Visualisation in Arts and Culture, 2013)

Known Unknowns: Representing Uncertainty in Historical Time. - Florian Kräutli; Stephen Boyd Davis (EVA, 2013)

Human-Centric Chronographics: Making Historical Time Memorable. - Liliya Korallo; Stephen Boyd Davis; Nigel Foreman; Magnus Moar (Handbook of Human Centric Visualization, 2014)

Spontaneous Interventions for Health: How Digital Games May Supplement Urban Design Projects. - Martin Knöll; Magnus Moar; Stephen Boyd Davis; Mike Saunders (Technologies of Inclusive Well-Being, 2014)

Computing, Design, Art: Reflections on an Innovative Moment in History. - Stephen Boyd Davis; Simone Gristwood (HaPoC, 2015)

Using Data Visualisation to Tell Stories about Collections. - Olivia Vane; Stephen Boyd Davis; Florian Kräutli (EVA, 2016)

Creating Artificial Societies through Interaction Analysis: Translating Qualitative Observational Study into Agent-Based Modelling. - Selin Zileli; Jiayu Wu; Cyriel Diels; Stephen Boyd Davis (ALIFE, 2021)

Design as an Interesting Phenomenon: George Mallen and the Royal College of Art. - Stephen Boyd Davis (Creative Simulations, 2024)