Real-time navigation of independent agents using adaptive roadmaps. - Avneesh Sud; Russell Gayle; Erik Andersen; Stephen J. Guy; Ming C. Lin; Dinesh Manocha (VRST, 2007)

Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. - Ming C. Lin; Avneesh Sud; Jur P. van den Berg; Russell Gayle; Sean Curtis; Hengchin Yeh; Stephen J. Guy; Erik Andersen; Sachin Patil; Jason Sewall; Dinesh Manocha (MIG, 2008)

Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles. - Jamie Snape; Jur P. van den Berg; Stephen J. Guy; Dinesh Manocha (IROS, 2009)

Reciprocal n-Body Collision Avoidance. - Jur van den Berg; Stephen J. Guy; Ming C. Lin; Dinesh Manocha (ISRR, 2009)

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. - Ming C. Lin; Stephen J. Guy; Rahul Narain; Jason Sewall; Sachin Patil; Jatin Chhugani; Abhinav Golas; Jur P. van den Berg; Sean Curtis; David Wilkie; Paul Merrell; Changkyu Kim; et al. (MIG, 2009)

ClearPath: highly parallel collision avoidance for multi-agent simulation. - Stephen J. Guy; Jatin Chhugani; Changkyu Kim; Nadathur Satish; Ming C. Lin; Dinesh Manocha; Pradeep Dubey (Symposium on Computer Animation, 2009)

Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps. - Russell Gayle; Avneesh Sud; Erik Andersen; Stephen J. Guy; Ming C. Lin; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2009)

Modeling collision avoidance behavior for virtual humans. - Stephen J. Guy; Ming C. Lin; Dinesh Manocha (AAMAS, 2010)

Independent navigation of multiple robots and virtual agents. - Jamie Snape; Stephen J. Guy; Jur P. van den Berg (AAMAS, 2010)

Geometric methods for multi-agent collision avoidance. - Stephen J. Guy; Jur P. van den Berg; Ming C. Lin; Dinesh Manocha (SCG, 2010)

Smooth and collision-free navigation for multiple robots under differential-drive constraints. - Jamie Snape; Jur van den Berg; Stephen J. Guy; Dinesh Manocha (IROS, 2010)

Smooth Coordination and Navigation for Multiple Differential-Drive Robots. - Jamie Snape; Stephen J. Guy; Jur van den Berg; Dinesh Manocha (ISER, 2010)

PLEdestrians: A Least-Effort Approach to Crowd Simulation. - Stephen J. Guy; Jatin Chhugani; Sean Curtis; Pradeep Dubey; Ming C. Lin; Dinesh Manocha (Symposium on Computer Animation, 2010)

Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds. - Sean Curtis; Stephen J. Guy; Basim Zafar; Dinesh Manocha (ICCV Workshops, 2011)

Reciprocal collision avoidance with acceleration-velocity obstacles. - Jur P. van den Berg; Jamie Snape; Stephen J. Guy; Dinesh Manocha (ICRA, 2011)

Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory. - Stephen J. Guy; Sujeong Kim; Ming C. Lin; Dinesh Manocha (Symposium on Computer Animation, 2011)

The Hybrid Reciprocal Velocity Obstacle. - Jamie Snape; Jur P. van den Berg; Stephen J. Guy; Dinesh Manocha (IEEE Trans. Robotics, 2011)

Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games. - Jamie Snape; Stephen J. Guy; Jur van den Berg; Ming C. Lin; Dinesh Manocha (MAPF@AAAI, 2012)

LQG-obstacles: Feedback control with collision avoidance for mobile robots with motion and sensing uncertainty. - Jur van den Berg; David Wilkie; Stephen J. Guy; Marc Niethammer; Dinesh Manocha (ICRA, 2012)

Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory. - Sujeong Kim; Stephen J. Guy; Dinesh Manocha; Ming C. Lin (I3D, 2012)

Predicting Pedestrian Trajectories Using Velocity-Space Reasoning. - Sujeong Kim; Stephen J. Guy; Wenxi Liu; Rynson W. H. Lau; Ming C. Lin; Dinesh Manocha (WAFR, 2012)

A statistical similarity measure for aggregate crowd dynamics. - Stephen J. Guy; Jur van den Berg; Wenxi Liu; Rynson W. H. Lau; Ming C. Lin; Dinesh Manocha (ACM Trans. Graph., 2012)

Geometric Collision Avoidance for Heterogeneous Crowd Simulation. - Stephen J. Guy (2012)

Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds. - Sean Curtis; Stephen J. Guy; Basim Zafar; Dinesh Manocha (Modeling, Simulation and Visual Analysis of Crowds, 2013)

Generating Believable Stories in Large Domains. - Bilal Kartal; John Koenig; Stephen J. Guy (Intelligent Narrative Technologies, 2013)

Psycho-physical Crowds. - Stephen J. Guy (MIG, 2013)

Object-Centric Parallel Rigid Body Simulation With Timewarp. - John Koenig; Ioannis Karamouzas; Stephen J. Guy (MIG, 2013)

Velocity-based modeling of physical interactions in multi-agent simulations. - Sujeong Kim; Stephen J. Guy; Dinesh Manocha (Symposium on Computer Animation, 2013)

User-driven narrative variation in large story domains using monte carlo tree search. - Bilal Kartal; John Koenig; Stephen J. Guy (AAMAS, 2014)

Adopting pedestrian navigation techniques for multi-robot coordination. - Stephen J. Guy (CTS, 2014)

Simulating Heterogeneous Crowds with Interactive Behaviors. - Mubbasir Kapadia; Nuria Pelechano; Stephen J. Guy; Jan M. Allbeck; Yiorgos Chrysanthou (Eurographics (Tutorials), 2014)

Anytime navigation with Progressive Hindsight optimization. - Julio Godoy; Ioannis Karamouzas; Stephen J. Guy; Maria L. Gini (IROS, 2014)

A Data-Driven Framework for Visual Crowd Analysis. - Panayiotis Charalambous; Ioannis Karamouzas; Stephen J. Guy; Yiorgos Chrysanthou (Comput. Graph. Forum, 2014)

Parameter estimation and comparative evaluation of crowd simulations. - David Wolinski; Stephen J. Guy; Anne-Hélène Olivier; Ming C. Lin; Dinesh Manocha; Julien Pettré (Comput. Graph. Forum, 2014)

Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece. - Kyungyoon Kim; Bret Jackson; Ioannis Karamouzas; Moses Adeagbo; Stephen J. Guy; Richard Graff; Daniel F. Keefe (3DUI, 2015)

Adaptive Learning for Multi-Agent Navigation. - Julio E. Godoy; Ioannis Karamouzas; Stephen J. Guy; Maria L. Gini (AAMAS, 2015)

Prioritized group navigation with Formation Velocity Obstacles. - Ioannis Karamouzas; Stephen J. Guy (ICRA, 2015)

Stochastic Tree Search with Useful Cycles for patrolling problems. - Bilal Kartal; Julio Godoy; Ioannis Karamouzas; Stephen J. Guy (ICRA, 2015)

BRVO: Predicting pedestrian trajectories using velocity-space reasoning. - Sujeong Kim; Stephen J. Guy; Wenxi Liu; David Wilkie; Rynson W. H. Lau; Ming C. Lin; Dinesh Manocha (Int. J. Robotics Res., 2015)

Velocity-based modeling of physical interactions in dense crowds. - Sujeong Kim; Stephen J. Guy; Karl Hillesland; Basim Zafar; Adnan Abdul-Aziz Gutub; Dinesh Manocha (Vis. Comput., 2015)

Implicit Coordination in Crowded Multi-Agent Navigation. - Julio Erasmo Godoy; Ioannis Karamouzas; Stephen J. Guy; Maria L. Gini (AAAI, 2016)

Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search. - Bilal Kartal; Nick Sohre; Stephen J. Guy (AIIDE, 2016)

Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents. - Julio Godoy; Ioannis Karamouzas; Stephen J. Guy; Maria L. Gini (IJCAI, 2016)

MOF: creating an educational game on nanotechnology through simulation-driven optimization. - Tiannan Chen; Xiangyun Lei; Hakan Demir; Christopher J. Cramer; Laura Gagliardi; Stephen J. Guy (MIG, 2016)

A data-driven method for variation in animated smiles: extended abstract. - Nick Sohre; Stephen J. Guy (MIG, 2016)

C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty. - Bobby Davis; Ioannis Karamouzas; Stephen J. Guy (IEEE Robotics Autom. Lett., 2016)

Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality. - Kamala Varma; Stephen J. Guy; Victoria Interrante (ICAT-EGVE, 2017)

Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data. - Devin Lange; Francesca Samsel; Ioannis Karamouzas; Stephen J. Guy; Rodney Dockter; Timothy M. Kowalewski; Daniel F. Keefe (EuroVis (Short Papers), 2017)

Implicit crowds: optimization integrator for robust crowd simulation. - Ioannis Karamouzas; Nick Sohre; Rahul Narain; Stephen J. Guy (ACM Trans. Graph., 2017)

PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles. - Nicholas Sohre; Moses Adeagbo; Nathaniel Helwig; Sofia Lyford-Pike; Stephen J. Guy (AAAI, 2018)

GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations. - Tiannan Chen; Stephen J. Guy (AIIDE, 2018)

ALAN: adaptive learning for multi-agent navigation. - Julio Godoy; Tiannan Chen; Stephen J. Guy; Ioannis Karamouzas; Maria L. Gini (Auton. Robots, 2018)

Multiworld Motion Planning. - Bobby Davis; Nicholas Sohre; Stephen J. Guy (IEEE Robotics Autom. Lett., 2018)

Crowd space: a predictive crowd analysis technique. - Ioannis Karamouzas; Nick Sohre; Ran Hu; Stephen J. Guy (ACM Trans. Graph., 2018)

An Augmented Reality Motion Planning Interface for Robotics. - Courtney Hutton; Nicholas Sohre; Bobby Davis; Stephen J. Guy; Evan Suma Rosenberg (VR, 2019)

Coordinating Multi-Agent Navigation by Learning Communication. - Dalton Hildreth; Stephen J. Guy (Proc. ACM Comput. Graph. Interact. Tech., 2019)

Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation. - Tiannan Chen; Stephen J. Guy (AIIDE, 2020)

SPNets: Human-like Navigation Behaviors with Uncertain Goals. - Nicholas Sohre; Stephen J. Guy (MIG, 2020)

NH-TTC: A gradient-based framework for generalized anticipatory collision avoidance. - Bobby Davis; Ioannis Karamouzas; Stephen J. Guy (Robotics: Science and Systems, 2020)

C-Nav: Distributed coordination in crowded multi-agent navigation. - Julio Godoy; Stephen J. Guy; Maria L. Gini; Ioannis Karamouzas (Robotics Auton. Syst., 2020)

Foreword to the special section on motion, interaction, and games 2020. - Stephen J. Guy; Shinjiro Sueda; Ioannis Karamouzas; Victor B. Zordan (Comput. Graph., 2022)

Simultaneous Localization and Affordance Prediction for Tasks in Egocentric Video. - Zachary Chavis; Hyun Soo Park; Stephen J. Guy (CoRR, 2024)

Reaching Motion Characterization Across Childhood via Augmented Reality Games. - Shelby Ziccardi; Zachary Chavis; Rachel L. Hawe; Stephen J. Guy (CoRR, 2025)

Improving Keystep Recognition in Ego-Video via Dexterous Focus. - Zachary Chavis; Stephen J. Guy; Hyun Soo Park (CoRR, 2025)