The effects of static and adaptive performance feedback in game-based training. - Stephen R. Serge; Heather A. Priest; Paula J. Durlach; Cheryl I. Johnson (Comput. Hum. Behav., 2013)

Training Effectiveness Evaluation: Call for Fire Trainer - Augmented Virtuality (CFFT-AV). - Gino Fragomeni; Stephanie J. Lackey; Roberto K. Champney; Julie Nanette Salcedo; Stephen R. Serge (HCI (11), 2015)

Make it usable: highlighting the importance of improving the intuitiveness and usability of a computer-based training simulation. - Stephen R. Serge; Jonathan A. Stevens; Latika Eifert (WSC, 2015)

Mixed Reality Training of Military Tasks: Comparison of Two Approaches Through Reactions from Subject Matter Experts. - Roberto K. Champney; Julie Nanette Salcedo; Stephanie J. Lackey; Stephen R. Serge; Michelle Sinagra (HCI (10), 2016)

A Performance-Based Training Evaluation for an Augmented Virtuality Call for Fire Training System. - Stephen R. Serge; Julie Nanette Salcedo; Roberto K. Champney; Stephanie J. Lackey; Gino Fragomeni (HCI (10), 2016)

Assessing the Relationship Between Type of Head Movement and Simulator Sickness Using an Immersive Virtual Reality Head Mounted Display: A Pilot Study. - Stephen R. Serge; Gino Fragomeni (HCI (10), 2017)