Mobile experience lab: body editing. - Stephen Surlin; Paula Gardner (Mobile HCI, 2014)

Body Editing: Dance Biofeedback Experiments in Apperception. - Paula Gardner; Hart Sturgeon; Lee Jones; Stephen Surlin (HCI (2), 2016)

ABLE: An Arts-Based, Interactive Physical Therapy Platform for Seniors with Dementia and Frailty. - Paula Gardner; Stephen Surlin; Caitlin McArthur (HCI (29), 2018)

Employing Interdisciplinary Approaches in Designing with Fragile Older Adults; Advancing ABLE for Arts-Based Rehabilitative Play and Complex Learning. - Paula Gardner; Caitlin McArthur; Adekunle Akinyemi; Stephen Surlin; Rong Zheng 001; Alexandra Papaioannou; Yujiao Hao; Jason Xu (HCI (27), 2019)

ABLE Music: Arts-Based Exercise Enhancing LongEvity. - Paula Gardner; Stephen Surlin; Caitlin McArthur; Adekunle Akinyema; Jessica Rauchberg; Rong Zheng 001; Jenny Hao; Alexandra Papaioannou (HCI (49), 2020)

Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with Dementia, Family and Carers. - Paula Gardner; Stephen Surlin; Adekunle Akinyemi; Jessica Rauchberg; Caitlin McArthur; Yujiao Hao; Rong Zheng 001; Alexandra Papaioannou (HCI (26), 2021)

ABLE Family: Remote, Intergenerational Play in the Age of COVID-19. - Paula Gardner; Stephen Surlin; Caitlin McArthur; Adekunle Akinyema; Jessica Rauchberg; Rong Zheng 001; Jenny Hao; Alexandra Papaioannou (HCI (39), 2021)