Some constructive roads to Tychonoff. - Stephen Vickers (From sets and types to topology and analysis, 2005)

Snap clutch, a moded approach to solving the Midas touch problem. - Howell O. Istance; Richard Bates; Aulikki Hyrskykari; Stephen Vickers (ETRA, 2008)

Gaze-based interaction with massively multiplayer on-line games. - Howell O. Istance; Stephen Vickers; Aulikki Hyrskykari (CHI Extended Abstracts, 2009)

For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. - Howell O. Istance; Aulikki Hyrskykari; Stephen Vickers; Thiago Chaves (INTERACT (1), 2009)

EyeGuitar: making rhythm based music video games accessible using only eye movements. - Stephen Vickers; Howell O. Istance; Matthew Smalley (Advances in Computer Entertainment Technology, 2010)

Designing gaze gestures for gaming: an investigation of performance. - Howell O. Istance; Aulikki Hyrskykari; Lauri Immonen; Santtu Mansikkamaa; Stephen Vickers (ETRA, 2010)

Gaze interaction with virtual on-line communities: levelling the playing field for disabled users. - Richard Bates; Stephen Vickers; Howell O. Istance (Univers. Access Inf. Soc., 2010)

Eye-gaze interaction techniques for use in online games and environments for users with severe physical disabilities. - Stephen Vickers (2011)

Gaze gestures or dwell-based interaction? - Aulikki Hyrskykari; Howell O. Istance; Stephen Vickers (ETRA, 2012)

The validity of using non-representative users in gaze communication research. - Howell O. Istance; Stephen Vickers; Aulikki Hyrskykari (ETRA, 2012)

Towards dynamic accessibility through soft gaze gesture recognition. - Jethro Shell; Stephen Vickers; Simon Coupland; Howell O. Istance (UKCI, 2012)

Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. - Stephen Vickers; Howell O. Istance; Michael J. Heron (CHI Extended Abstracts, 2013)

Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface. - Stephen Vickers; Howell O. Istance; Aulikki Hyrskykari (ACM Trans. Access. Comput., 2013)

An investigation into determining head pose for gaze estimation on unmodified mobile devices. - Stephen Ackland; Howell O. Istance; Simon Coupland; Stephen Vickers (ETRA, 2014)

What were we all looking at? Identifying objects of collective visual attention. - Zhong Ma; Stephen Vickers; Howell O. Istance; Stephen Ackland; Xinbo Zhao; Wenhu Wang (J. Exp. Theor. Artif. Intell., 2016)