Spatial localization with only auditory cues: a preliminary study. - Stephen W. Bailey; Faith S. Pampel; Daniel H. Ashmead; Bobby Bodenheimer (APGV, 2011)

Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment. - Erin A. McManus; Aysu Erdemir; Stephen W. Bailey; John J. Rieser; Bobby Bodenheimer (APGV, 2011)

Perceiving alterations in trajectories while throwing in a virtual environment. - Erin A. McManus; Qiufeng Lin; Aysu Erdemir; Stephen W. Bailey; John J. Rieser; Bobby Bodenheimer (APGV, 2011)

Evaluation of walking in place on a Wii balance board to explore a virtual environment. - Betsy Williams; Stephen W. Bailey; Gayathri Narasimham; Muqun Li; Bobby Bodenheimer (ACM Trans. Appl. Percept., 2011)

A comparison of motion capture data recorded from a Vicon system and a Microsoft Kinect sensor. - Stephen W. Bailey; Bobby Bodenheimer (SAP, 2012)

Using Cr-Y Components to Detect Tongue Protrusion Gestures. - Chris S. Crawford; Stephen W. Bailey; Carmen Badea; Juan E. Gilbert (CHI Extended Abstracts, 2015)

Fast depth from defocus from focal stacks. - Stephen W. Bailey; Jose I. Echevarria; Bobby Bodenheimer; Diego Gutierrez (Vis. Comput., 2015)

Repurposing hand animation for interactive applications. - Stephen W. Bailey; Martin Watt; James F. O'Brien (Symposium on Computer Animation, 2016)

Fast and deep deformation approximations. - Stephen W. Bailey; Dave Otte; Paul C. DiLorenzo; James F. O'Brien (ACM Trans. Graph., 2018)

Fast and deep facial deformations. - Stephen W. Bailey; Dalton Omens; Paul C. DiLorenzo; James F. O'Brien (ACM Trans. Graph., 2020)

Applications of Machine Learning for Character Animation. - Stephen W. Bailey (2020)

Monocular Facial Performance Capture Via Deep Expression Matching. - Stephen W. Bailey; Jérémy Riviere; Morten Mikkelsen; James F. O'Brien (Comput. Graph. Forum, 2022)