A hand gesture interface device. - Thomas G. Zimmerman; Jaron Lanier; Chuck Blanchard; Steve Bryson; Young Harvill (CHI, 1987)

The Virtual Windtunnel: An Environment for the Exploration of Three-Dimensional Unsteady Flows. - Steve Bryson; Creon Levit (IEEE Visualization, 1991)

The Distributed Virtual Windtunnel. - Steve Bryson; Michael J. Gerald-Yamasaki (SC, 1992)

Virtual Spacetime: An Environment for the Visualization of Curved Spacetimes via Geodesic Flows. - Steve Bryson (IEEE Visualization, 1992)

The virtual wind tunnel. - Steve Bryson; Creon Levit (IEEE Computer Graphics and Applications, 1992)

The Virtual Windtunnel: A High-Performance Virtual Reality Application. - Steve Bryson (VRAIS, 1993)

Virtual reality in scientific visualization. - Steve Bryson (Comput. Graph., 1993)

Research frontiers in virtual reality. - Steve Bryson; Steven Feiner; Frederick P. Brooks Jr.; Philip M. Hubbard; Randy Pausch; Andries van Dam (SIGGRAPH, 1994)

Research issues in perception and user interfaces. - José L. Encarnação; James D. Foley; Steve Bryson; Steven K. Feiner; Nahum D. Gershon (IEEE Computer Graphics and Applications, 1994)

Performing work within virtual environments (panel session). - Henry Sowizral; Ian G. Angus; Steve Bryson; Stefan Haas; Mark R. Mine; Randy F. Pausch (SIGGRAPH, 1995)

Time Management, Simultaneity and Time-Critical Computation in Interactive Unsteady Visualization Environments. - Steve Bryson; Sandy Johan (IEEE Visualization, 1996)

FEL: The Field Encapsulation Library. - Steve Bryson; David N. Kenwright; Michael J. Gerald-Yamasaki (IEEE Visualization, 1996)

Implications of Near-Real-Time Three-Dimensional Interfaces. - Steve Bryson (ACM Comput. Surv., 1996)

Virtual Reality. - Steve Bryson (The Computer Science and Engineering Handbook, 1997)

An extensible interactive visualization framework for the virtual windtunnel. - Steve Bryson; Sandy Johan; Leslie E. Schlecht (VRAIS, 1997)

The Virtual Windtunnel on the Virtual Workbench. - Steve Bryson (IEEE Computer Graphics and Applications, 1997)

Boundary cell-based acceleration for volume ray casting. - Ming Wan; Steve Bryson; Arie E. Kaufman (Comput. Graph., 1998)

Automation or Interaction: What's Best for Big Data? - David N. Kenwright; David C. Banks; Steve Bryson; Robert Haimes; Robert van Liere; Samuel P. Uselton (IEEE Visualization, 1999)

High Performance Presence-Accelerated Ray Casting. - Ming Wan; Arie E. Kaufman; Steve Bryson (IEEE Visualization, 1999)

Visually Exploring Gigabyte Data Sets in Real Time. - Steve Bryson; David N. Kenwright; Michael Cox; David A. Ellsworth; Robert Haimes (Commun. ACM, 1999)

Optimized Interpolation for Volume Ray Casting. - Ming Wan; Arie E. Kaufman; Steve Bryson (J. Graphics, GPU, & Game Tools, 1999)

A Voice and Mouse Input Interface for 3D Virtural Environments. - David L. Kao; Steve Bryson (ICAT, 2003)

High-Order Central WENO Schemes for Multidimensional Hamilton-Jacobi Equations. - Steve Bryson; Doron Levy (SIAM J. Numer. Anal., 2003)

Central Schemes for Multidimensional Hamilton-Jacobi Equations. - Steve Bryson; Doron Levy (SIAM J. Sci. Comput., 2003)

Direct Manipulation in Virtual Reality. - Steve Bryson (The Visualization Handbook, 2005)

Balanced Central Schemes for the Shallow Water Equations on Unstructured Grids. - Steve Bryson; Doron Levy (SIAM J. Sci. Comput., 2005)

On the Total Variation of High-Order Semi-Discrete Central Schemes for Conservation Laws. - Steve Bryson; Doron Levy (J. Sci. Comput., 2006)

Virtual Reality: A Definition History - A Personal Essay. - Steve Bryson (CoRR, 2013)