Steve Hodges

Affiliations:
  • Microsoft Research, United Kingdom


According to our database1, Steve Hodges authored at least 91 papers between 1994 and 2023.

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Bibliography

2023
CircuitGIue: A Software Configurable Converter for Interconnecting Multiple Heterogeneous Electronic Components.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

MakeDevice: Evolving Devices Beyond the Prototype with Jacdac.
Proceedings of the Seventeenth International Conference on Tangible, 2023

AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Beyond prototyping boards: future paradigms for electronics toolkits.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Hardware is Hard - is it Worth it?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Co-designing new keyboard and mouse solutions with people living with motor impairments.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Citizen Manufacturing: Unlocking a New Era of Digital Innovation.
IEEE Pervasive Comput., 2022

Plug-and-play Physical Computing with Jacdac.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Open5x: Accessible 5-axis 3D printing and conformal slicing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A Survey and Taxonomy of Electronics Toolkits for Interactive and Ubiquitous Device Prototyping.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Web-based Programming for Low-cost Gaming Handhelds.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Project Tasca: Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

LaserFactory: A Laser Cutter-based Electromechanical Assembly and Fabrication Platform to Make Functional Devices & Robots.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Physical Computing: A Key Element of Modern Computer Science Education.
Computer, 2020

The BBC micro: bit: from the U.K. to the world.
Commun. ACM, 2020

Democratizing the Production of Interactive Hardware.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Communication Challenges in the IoT.
IEEE Pervasive Comput., 2019

Long Tail Hardware: Turning Device Concepts Into Viable Low Volume Products.
IEEE Pervasive Comput., 2019

MakeCode and CODAL: Intuitive and efficient embedded systems programming for education.
J. Syst. Archit., 2019

Microsoft MakeCode: embedded programming for education, in blocks and TypeScript.
Proceedings of the SPLASH-E '19, 2019

MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Enhancing Smartphone Productivity and Reliability with an Integrated Display Cover.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

A Versatile Controller Concept for Mobile Gaming.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2017
Towards Calm Displays: Matching Ambient Illumination in Bedrooms.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Programming the World.
Computer, 2017

"Creating Cool Stuff": Pupils' Experience of the BBC micro: bit.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Displays as a Material: A Route to Making Displays More Pervasive.
IEEE Pervasive Comput., 2016

Toyota's Ken Laberteaux Talks about the Road Ahead.
IEEE Pervasive Comput., 2016

Smart Vehicle Spaces [Guest Editorial].
IEEE Pervasive Comput., 2016

Energy Harvesting and Power Management [Guest editors' introduction].
IEEE Pervasive Comput., 2016

Offloading to Improve the Battery Life of Mobile Devices.
IEEE Pervasive Comput., 2016

Software-defined batteries.
Commun. ACM, 2016

Exploring the Design Space for Energy-Harvesting Situated Displays.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Microsoft touch develop and the BBC micro: bit.
Proceedings of the 38th International Conference on Software Engineering, 2016

Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Using IMUs to Identify Supervisors on Touch Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

ConductAR: an augmented reality based tool for iterative design of conductive ink circuits.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Circuit Eraser: A Tool for Iterative Design with Conductive Ink.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Building Functional Prototypes Using Conductive Inkjet Printing.
IEEE Pervasive Comput., 2014

A Revolution in the Making [Guest editors' introduction].
IEEE Pervasive Comput., 2014

The computer-mediated living group, Microsoft Research Cambridge.
Interactions, 2014

Making 3D printed objects interactive using wireless accelerometers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Circuit stickers: peel-and-stick construction of interactive electronic prototypes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

PrintSense: a versatile sensing technique to support multimodal flexible surface interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Prototyping Connected Devices for the Internet of Things.
Computer, 2013

Batteries Not Included: Powering the Ubiquitous Computing Dream.
Computer, 2013

Exploring physical prototyping techniques for functional devices using .NET gadgeteer.
Proceedings of the Seventh International Conference on Tangible, 2013

.NET gadgeteer: a new platform for K-12 computer science education.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Influencing health-related behaviour with wearable cameras: strategies & ethical considerations.
Proceedings of the International SenseCam & Pervasive Imaging Conference 2013, 2013

Instant inkjet circuits: lab-based inkjet printing to support rapid prototyping of UbiComp devices.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

An interactive belt-worn badge with a retractable string-based input mechanism.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
A New Era for Ubicomp Development.
IEEE Pervasive Comput., 2012

.NET Gadgeteer: A Platform for Custom Devices.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

Shake'n'sense: reducing interference for overlapping structured light depth cameras.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Vermeer: direct interaction with a 360° viewable 3D display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Prototyping with microsoft .net gadgeteer.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

KinectFusion: real-time dynamic 3D surface reconstruction and interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

KinectFusion: Real-time dense surface mapping and tracking.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

PreHeat: controlling home heating using occupancy prediction.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Leveraging conductive inkjet technology to build a scalable and versatile surface for ubiquitous sensing.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Interactive generator: a self-powered haptic feedback device.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The Hardware Is Not a Given.
Computer, 2010

The peppermill: a human-powered user interface device.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

2009
ThinSight: a thin form-factor interactive surface technology.
Commun. ACM, 2009

Mouse 2.0: multi-touch meets the mouse.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Interactions in the air: adding further depth to interactive tabletops.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Somniloquy: Augmenting Network Interfaces to Reduce PC Energy Usage.
Proceedings of the 6th USENIX Symposium on Networked Systems Design and Implementation, 2009

2008
Going beyond the display: a surface technology with an electronically switchable diffuser.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

SideSight: multi-"touch" interaction around small devices.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Experiences with building a thin form-factor touch and tangible tabletop.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

2007
ThinSight: versatile multi-touch sensing for thin form-factor displays.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

ThinSight: integrated optical multi-touch sensing through thin form-factor displays.
Proceedings of the Emerging Displays Technologies Workshop, 2007

A System to Test the Performance of RFID-Tagged Objects.
Proceedings of the 2007 International Symposium on Applications and the Internet, 2007

Assessing and Optimizing the Range of UHF RFID to Enable Real-World Pervasive Computing Applications.
Proceedings of the Pervasive Computing, 2007

Do life-logging technologies support memory for the past?: an experimental study using sensecam.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Augmenting refrigerator magnets: why less is sometimes more.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

SenseCam: A Retrospective Memory Aid.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

2001
Implementing a Sentient Computing System.
Computer, 2001

Pervasive Adaptation for Mobile Computing.
Proceedings of the 15th International Conference on Information Networking, 2001

1999
An Adaptive Thin-Client Robot Control Architecture.
Proceedings of the 6th International Workshop on Real-Time Computing and Applications Symposium (RTCSA '99), 1999

1998
The Cambridge University Robot Football Team Description.
Proceedings of the RoboCup-98: Robot Soccer World Cup II, 1998

1994
Towards the interactive office.
Proceedings of the Conference on Human Factors in Computing Systems, 1994


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