Design as a cultural activity. - Steve Portigal (ACM SIGCHI Bull., 1997)

True Tales - Persona non grata. - Steve Portigal (Interactions, 2008)

True Tales - Everybody's talkin' at me. - Steve Portigal (Interactions, 2008)

True Tales - The journey is the reward. - Steve Portigal (Interactions, 2008)

True Tales - Hold your horses. - Steve Portigal (Interactions, 2008)

True Tales - Living in the overlap. - Steve Portigal (Interactions, 2008)

True Tales - Some different approaches to making stuff. - Steve Portigal (Interactions, 2008)

True Tales - Poets, priests, and politicians. - Steve Portigal (Interactions, 2009)

True Tales - Interacting with advertising. - Steve Portigal (Interactions, 2009)

True Tales - Ships in the night (part I): design without research? - Steve Portigal (Interactions, 2009)

True Tales - Ships in the night (part II): research without design? - Steve Portigal (Interactions, 2009)

True Tales - We are living in a sci-fi world. - Steve Portigal (Interactions, 2009)

True Tales - On authenticity. - Steve Portigal; Stokes Jones (Interactions, 2009)

The hard work lies ahead (if you want it). - Steve Portigal (Interactions, 2010)

What to expect when you're not expecting it. - Steve Portigal; Julie Norvaisas (Interactions, 2011)

Elevator pitch. - Steve Portigal; Julie Norvaisas (Interactions, 2011)

Kilroy was here. - Steve Portigal; Julie Norvaisas (Interactions, 2011)

Content, the once and future king. - Steve Portigal (Interactions, 2012)

The Omni project. - Steve Portigal; Julie Norvaisas (Interactions, 2012)

Never eat anything raw: fieldwork lessons from the pros. - Steve Portigal; Julie Norvaisas (Interactions, 2012)