Exploring the Human Fabric through an Analyst's Eyes. - Nadya Belov; Jeff Patti; Saki Wilcox; Rafael Almanzar; Janet Kim; Jennifer Kellogg; Steven Dang (SBP, 2010)

IdeaGens: A Social Ideation System for Guided Crowd Brainstorming. - Joel Chan; Steven Dang; Péter Krémer; Lucy Guo; Steven Dow (HCOMP, 2014)

Comparing Different Sensemaking Approaches for Large-Scale Ideation. - Joel Chan; Steven Dang; Steven P. Dow (CHI, 2016)

Improving Crowd Innovation with Expert Facilitation. - Joel Chan; Steven Dang; Steven P. Dow (CSCW, 2016)

IdeaGens: Enabling Expert Facilitation of Crowd Brainstorming. - Joel Chan; Steven Dang; Steven P. Dow (CSCW Companion, 2016)

Improving Soft Pneumatic Actuator fingers through integration of soft sensors, position and force control, and rigid fingernails. - John Morrow; Hee-Sup Shin; Calder Phillips-Grafflin; Sung-Hwan Jang; Jacob Torrey; Riley Larkins; Steven Dang; Yong-Lae Park; Dmitry Berenson (ICRA, 2016)

Detecting Diligence with Online Behaviors on Intelligent Tutoring Systems. - Steven Dang; Michael Yudelson; Kenneth R. Koedinger (L@S, 2017)

Exploring the Link Between Motivations and Gaming. - Steven Dang; Ken Koedinger (EDM, 2019)

The Ebb and Flow of Student Engagement: Measuring motivation through temporal pattern of self-regulation. - Steven Dang; Kenneth R. Koedinger (EDM, 2020)

Item Response Theory-Based Gaming Detection. - Yun Huang 002; Steven Dang; J. Elizabeth Richey; Michael W. Asher; Nikki G. Lobczowski; Danielle R. Chine; Elizabeth A. McLaughlin; Judith M. Harackiewicz; Vincent Aleven; Kenneth R. Koedinger (EDM, 2022)

Using latent variable models to make gaming-the-system detection robust to context variations. - Yun Huang 002; Steven Dang; J. Elizabeth Richey; Pallavi Chhabra; Danielle R. Thomas; Michael W. Asher; Nikki G. Lobczowski; Elizabeth A. McLaughlin; Judith M. Harackiewicz; Vincent Aleven; Kenneth R. Koedinger (User Model. User Adapt. Interact., 2023)