Combining Z-buffer Engines for Higher-Speed Rendering. - Steven Molnar (Advances in Computer Graphics Hardware, 1988)

A microprogramming support tool for pipelined architectures. - Steven E. Molnar; Mark C. Surles (MICRO, 1988)

Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories. - Henry Fuchs; John Poulton; John G. Eyles; Trey Greer; Jack Goldfeather; David A. Ellsworth; Steven Molnar; Greg Turk; Brice Tebbs; Laura Israel (SIGGRAPH, 1989)

Near real-time CSG rendering using tree normalization and geometric pruning. - Jack Goldfeather; Steven Molnar; Greg Turk; Henry Fuchs (IEEE Computer Graphics and Applications, 1989)

PixelFlow: high-speed rendering using image composition. - Steven Molnar; John G. Eyles; John Poulton (SIGGRAPH, 1992)

Breaking the frame-buffer bottleneck with logic-enhanced memories. - John Poulton; John G. Eyles; Steven E. Molnar; Henry Fuchs (IEEE Computer Graphics and Applications, 1992)

A sorting classification of parallel rendering. - Steven Molnar; Michael Cox; David A. Ellsworth; Henry Fuchs (IEEE Computer Graphics and Applications, 1994)

Real-Time Programmable Shading. - Anselmo Lastra; Steven Molnar; Marc Olano; Yulan Wang (SI3D, 1995)

The pixelflow texture and image subsystem. - Steven Molnar (Comput. Graph., 1996)

PixelFlow: The Realization. - John G. Eyles; Steven Molnar; John Poulton; Trey Greer; Anselmo Lastra; Nick England; Lee Westover (Workshop on Graphics Hardware, 1997)

Practical logarithmic shadow maps. - Brandon Lloyd; Naga K. Govindaraju; David Tuft; Steven E. Molnar; Dinesh Manocha (SIGGRAPH Sketches, 2006)

Practical logarithmic rasterization for low-error shadow maps. - Brandon Lloyd; Naga K. Govindaraju; Steven E. Molnar; Dinesh Manocha (Graphics Hardware, 2007)

Logarithmic perspective shadow maps. - Brandon Lloyd; Naga K. Govindaraju; Cory Quammen; Steven E. Molnar; Dinesh Manocha (ACM Trans. Graph., 2008)