Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware. - Maarten Dumont; Sammy Rogmans; Steven Maesen; Philippe Bekaert (ICETE (Selected Papers), 2008)

A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware. - Maarten Dumont; Steven Maesen; Sammy Rogmans; Philippe Bekaert (SIGMAP, 2008)

Immersive Collaboration Environment. - Maarten Dumont; Steven Maesen; Karel Frederix; Chris Raymaekers; Philippe Bekaert; Frank Van Reeth (ServiceWave, 2010)

3DUI 2010 Contest Grand Prize Winners. - Pablo A. Figueroa; Yoshifumi Kitamura; Sébastien Kuntz; Lode Vanacken; Steven Maesen; Tom De Weyer; Sofie Notelaers; Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Felipe Bacim; Regis Kopper; et al. (IEEE Computer Graphics and Applications, 2010)

Look mother, virtual puzzling without buttons! - Steven Maesen; Patrik Goorts; Lode Vanacken; Sofie Notelaers; Tom De Weyer (3DUI, 2011)

A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future. - Maarten Dumont; Sammy Rogmans; Steven Maesen; Karel Frederix; Johannes Taelman; Philippe Bekaert (SIGMAP, 2011)

Scalable Optical Tracking - A Practical Low-cost Solution for Large Virtual Environments. - Steven Maesen; Philippe Bekaert (VISAPP, 2011)

HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. - Sofie Notelaers; Tom De Weyer; Patrik Goorts; Steven Maesen; Lode Vanacken; Karin Coninx; Philippe Bekaert (3DUI, 2012)

Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL. - Patrik Goorts; Steven Maesen; Dimitri Scarlino; Philippe Bekaert (IC3D, 2013)

Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping. - Patrik Goorts; Steven Maesen; Maarten Dumont; Sammy Rogmans; Philippe Bekaert (ICETE (Selected Papers), 2013)

Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution. - Patrik Goorts; Steven Maesen; Maarten Dumont; Sammy Rogmans; Philippe Bekaert (SIGMAP, 2013)

Scalable optical tracking for navigating large virtual environments using spatially encoded markers. - Steven Maesen; Patrik Goorts; Philippe Bekaert (VRST, 2013)

Robust Global Tracking Using a Seamless Structured Pattern of Dots. - Lode Jorissen; Steven Maesen; Ashish Doshi; Philippe Bekaert (AVR, 2014)

Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications. - Steven Maesen; Yunjun Liu; Patrik Goorts; Philippe Bekaert (AVR, 2014)

Iterative refinement for real-time local stereo matching. - Maarten Dumont; Patrik Goorts; Steven Maesen; Donald Degraen; Philippe Bekaert; Gauthier Lafruit (IC3D, 2014)

Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement. - Maarten Dumont; Patrik Goorts; Steven Maesen; Gauthier Lafruit; Philippe Bekaert (ICETE (Selected Papers), 2014)

Automatic Calibration of Soccer Scenes Using Feature Detection. - Patrik Goorts; Steven Maesen; Yunjun Liu; Maarten Dumont; Philippe Bekaert; Gauthier Lafruit (ICETE (Selected Papers), 2014)

Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows. - Maarten Dumont; Patrik Goorts; Steven Maesen; Philippe Bekaert; Gauthier Lafruit (SIGMAP, 2014)

Self-calibration of Large Scale Camera Networks. - Patrik Goorts; Steven Maesen; Yunjun Liu; Maarten Dumont; Philippe Bekaert; Gauthier Lafruit (SIGMAP, 2014)

Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping. - Patrik Goorts; Steven Maesen; Maarten Dumont; Sammy Rogmans; Philippe Bekaert (VISAPP (3), 2014)

Omnidirectional free viewpoint video using panoramic light fields. - Steven Maesen; Patrik Goorts; Philippe Bekaert (3DTV-Conference, 2016)

Interactive Acquisition of Apparel for Garment Modeling. - Fabian Di Fiore; Steven Maesen; Frank Van Reeth (AMDO, 2016)