Adapting the Principles of Ludology to the Method of Video Game Content Analysis. - Steven Malliet (Game Stud., 2007)

Perceived Digital Game Realism: A Quantitative Exploration of its Structure. - Wannes Ribbens; Steven Malliet (Presence Teleoperators Virtual Environ., 2010)

The Female Player Does Not Exist: Gender Identity Relates to Differences in Player Motivations and Play Styles. - Karolien Poels; Nele De Cock; Steven Malliet (Cyberpsychology Behav. Soc. Netw., 2012)

Exploring Deep Content in Physical Rehabilitation Games. - Niels Quinten; Steven Malliet; Karin Coninx (ICEC, 2015)

How male young adults construe their playing style in violent video games. - Wannes Ribbens; Steven Malliet (New Media Soc., 2015)

Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying. - Ann DeSmet; Katrien Van Cleemput; Sara Bastiaensens; Karolien Poels; Heidi Vandebosch; Steven Malliet; Maïté Verloigne; Griet Vanwolleghem; Lieze Mertens; Greet Cardon; Ilse De Bourdeaudhuij (Comput. Hum. Behav., 2016)

Perceived realism in shooting games: Towards scale validation. - Wannes Ribbens; Steven Malliet; Richard Van Eck; Damien Larkin (Comput. Hum. Behav., 2016)

The enjoyment of shooting games: Exploring the role of perceived realism. - Rowan Daneels; Steven Malliet; Joyce Koeman; Wannes Ribbens (Comput. Hum. Behav., 2018)

The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. - Ann DeSmet; Sara Bastiaensens; Katrien Van Cleemput; Karolien Poels; Heidi Vandebosch; G. Deboutte; Laura Herrewijn; Steven Malliet; Sara Pabian; Frederik Van Broeckhoven; Olga De Troyer; Gaetan Deglorie; et al. (Comput. Hum. Behav., 2018)

The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data. - Teis De Greve; Steven Malliet; Niels Hendriks; Bieke Zaman (Conference on Designing Interactive Systems, 2022)

The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses. - Rowan Daneels; Maarten Denoo; Alexander Vandewalle; Bruno Dupont; Steven Malliet (Game Stud., 2022)

Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games. - Alexander Vandewalle; Rowan Daneels; Emma Simons; Steven Malliet (Games Cult., 2023)

Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play media. - Maarten Denoo; Bruno Dupont; Bieke Zaman; Eva Grosemans; Steven Malliet (Games Cult., 2024)

Playing with Character: A Framework of Characterization in Video Games. - Alexander Vandewalle; Steven Malliet; Kristoffel Demoen (Games Cult., 2024)