A note on the distribution of packet arrivals in high-speed data networks. - Vic Grout; Stuart Cunningham 001; Denise Oram; Rich Hebblewhite (ICWI, 2004)

Mozart to Metallica: A Comparison of Musical Sequences and Similarities. - Stuart Cunningham 001; Vic Grout; Harry Bergen (CAINE, 2005)

Waveform Analysis for High-Quality Loop-Based Audio Distribution. - Stuart Cunningham 001 (CATA, 2005)

Complexity issues in control software design: A practical perspective. - Vic Grout; Stuart Cunningham 001 (CAINE, 2006)

A constrained version of a clustering algorithm for switch placement and interconnection in large networks. - Vic Grout; Stuart Cunningham 001 (CAINE, 2006)

An Illustrative Discussion of Different Perspectives in Network Engineering. - Vic Grout; Stuart Cunningham 001; Rich Hebblewhite (INC, 2008)

Message from the STWiMob Workshop Organizing Technical Co-chairs. - Guillaume Chelius; Isaac Woungang; Stuart Cunningham 001 (WiMob, 2008)

A Sample of Consumer Wi-Fi Use & Security in the UK. - Stuart Cunningham 001; Vic Grout; Bogdan V. Ghita (CNSR, 2009)

Applying personal construct psychology in sound design using a repertory grid. - Stuart Cunningham 001 (Audio Mostly Conference, 2010)

Identification of perceptual qualities in textural sounds using the repertory grid method. - Thomas Grill; Arthur Flexer; Stuart Cunningham 001 (Audio Mostly Conference, 2011)

e-Culture and m-Culture: The Way that Electronic, Computing and Mobile Devices are Changing the Nature of Art, Design and Culture. - Stuart Cunningham 001; Peter S. Excell (Expanding the Frontiers of Visual Analytics and Visualization, 2012)

Sounds Relaxing - Looks Cool: Audio and Visual Selections for Computer Systems that Support Wellness. - Stuart Cunningham 001; Rich Picking (Int. J. Ambient Comput. Intell., 2012)

Initial objective & subjective evaluation of a similarity-based audio compression technique. - Stuart Cunningham 001; Jonathan Weinel; Shaun Roberts; Vic Grout; Darryl Griffiths (Audio Mostly Conference, 2013)

A discussion of musical features for automatic music playlist generation using affective technologies. - Darryl Griffiths; Stuart Cunningham 001; Jonathan Weinel (Audio Mostly Conference, 2013)

ACERemix: a tool for glitch music remix production and performance. - Stuart Cunningham 001; Jonathan Weinel; Darryl Griffiths (Audio Mostly Conference, 2014)

Sound through the rabbit hole: sound design based on reports of auditory hallucination. - Jonathan Weinel; Stuart Cunningham 001; Darryl Griffiths (Audio Mostly Conference, 2014)

EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment. - Jonathan Weinel; Stuart Cunningham 001; Nathan Roberts; Shaun Roberts; Darryl Griffiths (EVA, 2014)

Easter Eggs: Hidden Tracks and Messages in Musical Mediums. - Jonathan Weinel; Darryl Griffiths; Stuart Cunningham 001 (ICMC, 2014)

An Investigation into User Perceptions of Privacy and Trust and their Real-World Practices. - Rob Stockton; Stuart Cunningham 001 (INC, 2014)

Data reduction of audio by exploiting musical repetition. - Stuart Cunningham 001; Vic Grout (Multim. Tools Appl., 2014)

Immersive RGB+D zoetropic projection for touchscreens and HMDs/wearables. - Steven Davies; Stuart Cunningham 001; Mike Wright (CVMP, 2015)

Multi-disciplinary Creativity and Collaboration: Utilizing Crowd-Accelerated Innovation and the Internet. - Stuart Cunningham 001; Dan Berry; Rae A. Earnshaw; Peter S. Excell; Estelle Thompson (CW, 2015)

Bark and Hz scaled F2 locus equations: Sex differences and individual differences. - Frank Herrmann; Sandra P. Whiteside; Stuart Cunningham 001 (ICPhS, 2015)

The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium. - Stuart Cunningham 001; Jonathan Weinel (Audio Mostly Conference, 2016)

An Interactive Music Playlist Generator that Responds to User Emotion and Context. - Darryl Griffiths; Stuart Cunningham 001; Jonathan Weinel (EVA, 2016)

Investigating Environmental Causes of TCP Retransmission and Flags in Wireless Networks. - Stuart Cunningham 001; Nigel Houlden; John N. Davies; Vic Grout; Richard Picking (INC, 2016)

More Cowbell: Measuring Beat Consistency With Respect To Tempo And Metronome Variations. - Steffan Owens; Stuart Cunningham 001 (Audio Mostly Conference, 2017)

Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms. - Jonathan Weinel; Stuart Cunningham 001 (Audio Mostly Conference, 2017)

A Comparison of Audio Models for Virtual Reality Video. - Steven Davies; Stuart Cunningham 001; Rich Picking (CW, 2017)

Examples of the Impact of Collaboration in Creative and Technological Practices. - Stuart Cunningham 001; Rae A. Earnshaw; Dan Berry; Peter S. Excell; Estelle Thompson (Int. J. Art Cult. Des. Technol., 2017)

High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing. - Stuart Cunningham 001; Jonathan Weinel; Richard Picking (Audio Mostly Conference, 2018)

Collaborative Artificial Intelligence in Music Production. - Steven Nicholls; Stuart Cunningham 001; Richard Picking (Audio Mostly Conference, 2018)

Auditory Masking and the Precedence Effect in Studies of Musical Timekeeping. - Steffan Owens; Stuart Cunningham 001 (Audio Mostly Conference, 2018)

Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience. - Jonathan Weinel; Stuart Cunningham 001; Jennifer Pickles (New Directions in Third Wave Human-Computer Interaction (1), 2018)

Audio Emotion Recognition using Machine Learning to support Sound Design. - Stuart Cunningham 001; Harrison Ridley; Jonathan Weinel; Richard Picking (Audio Mostly Conference, 2019)

Communicating Auditory Impairments Using Electroacoustic Composition. - Stuart Cunningham 001 (EVA, 2019)

Towards a New Paradigm for Intuitive Theatrical Lighting Control. - David Schwarz; Stuart Cunningham 001; Rebecca Woodford Smith (EVA, 2019)

Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM. - Stuart Cunningham 001; Iain McGregor (Int. J. Digit. Multim. Broadcast., 2019)

Nature soundscapes: an audio augmented reality experience. - Mark Lawton; Stuart Cunningham 001; Ian Convery (Audio Mostly Conference, 2020)

A Novel Pandemic Delivery Pattern for a New Digital User Experience Degree Apprenticeship. - Kimberly Anne Sheen; Jillian R. Griffiths; Derren Wilson; Stuart Cunningham 001 (AHFE (18), 2021)

Statistical Models for Predicting Results in Professional League of Legends. - Robbie Jadowski; Stuart Cunningham 001 (ArtsIT, 2021)

Evaluating Use of the Doppler Effect to Enhance Auditory Alerts. - Stuart Cunningham 001; Iain McGregor (Int. J. Hum. Comput. Interact., 2021)

Supervised machine learning for audio emotion recognition. - Stuart Cunningham 001; Harrison Ridley; Jonathan Weinel; Richard Picking (Pers. Ubiquitous Comput., 2021)

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. - Stuart Cunningham 001; Iain Peter McGregor (Audio Mostly Conference, 2022)

Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game. - Tyler Howard McIntosh; Jonathan Weinel; Stuart Cunningham 001 (Audio Mostly Conference, 2022)

Towards a Framework of Aesthetics in Sonic Interaction. - Stuart Cunningham 001; Iain McGregor; Jonathan Weinel; John Darby; Tony Stockman (Audio Mostly Conference, 2023)

Assessing Type Agreeability in the Unified Model of Personality and Play Styles. - Alexander Brooke; Matthew Crossley; Huw Lloyd; Stuart Cunningham 001 (CoG, 2024)

Using Voice Input to Control and Interact With a Narrative Video Game. - Andrei Copaceanu; Jonathan Weinel; Stuart Cunningham 001 (EVA, 2024)

Meaningful automated feedback on Objected-Oriented program development tasks in Java. - Andrew Muncey; Mike Morgan; Stuart Cunningham 001 (UKICER, 2024)

Audience perceptions of Foley footsteps and 3D realism designed to convey walker characteristics. - Stuart Cunningham 001; Iain McGregor (Pers. Ubiquitous Comput., 2024)

Inter-Player Data for the Prediction of Emotional Intensity in a Multiplayer Game. - Alexander Brooke; Matthew Crossley; Huw Lloyd; Stuart Cunningham 001 (CoG, 2025)

The Affective Audio Dataset (AAD) for Non-Musical, Non-Vocalized, Audio Emotion Research. - Harrison Ridley; Stuart Cunningham 001; John Darby; John M. Henry; Richard Stocker 001 (IEEE Trans. Affect. Comput., 2025)