An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City. - Stuart O'Connor; Fotis Liarokapis; Christopher Peters 001 (VS-GAMES, 2013)

A perceptual study into the behaviour of autonomous agents within a virtual urban environment. - Stuart O'Connor; Fotis Liarokapis; Christopher Peters 001 (WOWMOM, 2013)

Perceived Realism of Crowd Behaviour with Social Forces. - Stuart O'Connor; Fotis Liarokapis; Chrisina Jayne (IV, 2015)

Brain Connectivity Dissociates Responsiveness from Drug Exposure during Propofol-Induced Transitions of Consciousness. - Srivas Chennu; Stuart O'Connor; Ram Adapa; David K. Menon; Tristan A. Bekinschtein (PLoS Comput. Biol., 2016)

I-Ulysses: A technical report. - Simon Colreavy-Donnelly; Stuart O'Connor; Elmina Homapour (Entertain. Comput., 2019)

Assessing the perceived realism of agent grouping dynamics for adaptation and simulation. - Stuart O'Connor; James Shuttleworth; Simon Colreavy-Donnelly; Fotis Liarokapis (Entertain. Comput., 2019)

Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification. - Stuart O'Connor; Simon Colreavy-Donnelly; Ian Dunwell (Visual Computing for Cultural Heritage, 2020)

Identifying Parkinson's Disease Through the Classification of Audio Recording Data. - James Bielby; Stefan Kuhn 001; Simon Colreavy-Donnelly; Fabio Caraffini; Stuart O'Connor; Zacharias A. Anastassi (CEC, 2020)

A Neural Network for Interpolating Light-Sources. - Simon Colreavy-Donnelly; Stefan Kuhn 001; Fabio Caraffini; Stuart O'Connor; Zacharias A. Anastassi; Simon Coupland (COMPSAC, 2020)

SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security. - Stuart O'Connor; Salim Hasshu; James Bielby; Simon Colreavy-Donnelly; Stefan Kuhn 001; Fabio Caraffini; Richard Smith 002 (Inf. Sci., 2021)