Learning Experience+ within 3D Immersive Virtual Environments. - Niki Lambropoulos; Stylianos Mystakidis (FedCSIS, 2012)

Maya Island virtual museum: A virtual learning environment, museum, and library exhibit. - Valerie Hill; Stylianos Mystakidis (VSMM, 2012)

The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling. - Stylianos Mystakidis; Eleni Berki (Int. J. Web Based Learn. Teach. Technol., 2018)

Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning. - Stylianos Mystakidis; Enrique Cachafeiro; Ioannis Hatzilygeroudis (IISA, 2019)

Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement. - Stylianos Mystakidis (IISA, 2020)

Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators. - Maria Fragkaki; Stylianos Mystakidis; Giorgos Filippousis (iLRN, 2020)

A Systematic Review of Research about Game-based Learning in Virtual Worlds. - Nikolaos Pellas; Stylianos Mystakidis (J. Univers. Comput. Sci., 2020)

Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives. - Stylianos Mystakidis; George Papantzikos; Chrysostomos D. Stylios (SEEDA-CECNSM, 2021)

ARLEAN: An Augmented Reality Learning Analytics Ethical Framework. - Athanasios Christopoulos; Stylianos Mystakidis; Nikolaos Pellas; Mikko-Jussi Laakso (Comput., 2021)

Ready Teacher One: Virtual and Augmented Reality Online Professional Development for K-12 School Teachers. - Stylianos Mystakidis; Maria Fragkaki; Giorgos Filippousis (Comput., 2021)

Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality. - Stylianos Mystakidis (Int. J. Gaming Comput. Mediat. Simulations, 2021)

A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education. - Nikolaos Pellas; Stylianos Mystakidis; Athanasios Christopoulos (Multimodal Technol. Interact., 2021)

Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature. - Nikolaos Pellas; Stylianos Mystakidis; Ioannis Kazanidis (Virtual Real., 2021)

Bringing Educational Neuroscience to Distance Learning with Design Thinking : The Design and Development of a Hybrid E-learning Platform for Skillful Training. - Konstantinos Dimitropoulos; Stylianos Mystakidis; Maria Fragkaki (SEEDA-CECNSM, 2022)

A systematic mapping review of augmented reality applications to support STEM learning in higher education. - Stylianos Mystakidis; Athanasios Christopoulos; Nikolaos Pellas (Educ. Inf. Technol., 2022)

Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education. - Stylianos Mystakidis; Athanasios Christopoulos (Inf., 2022)

STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality. - Stylianos Mystakidis; Peny Theologi-Gouti; Ioannis Iliopoulos (iLRN, 2023)

Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking. - Stylianos Mystakidis; Athanasios Christopoulos; Maria Fragkaki; Konstantinos Dimitropoulos (Inf., 2023)

Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module. - Eirini Kalaitzopoulou; Paul Matthews 001; Stylianos Mystakidis; Athanasios Christopoulos (Inf., 2023)

Escaping the cell: virtual reality escape rooms in biology education. - Athanasios Christopoulos; Stylianos Mystakidis; Enrique Cachafeiro; Mikko-Jussi Laakso (Behav. Inf. Technol., 2023)

Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse. - Stylianos Mystakidis; Penelope Theologi-Gouti; Athanasios Christopoulos; Chrysostomos D. Stylios (CSEDU (1), 2024)

Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study. - Georgios Vontzalidis; Stylianos Mystakidis; Athanasios Christopoulos; Konstantinos Moustakas (iLRN (1), 2024)

Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning. - Angeliki Voreopoulou; Stylianos Mystakidis; Avgoustos A. Tsinakos (Comput., 2024)

Towards Passion-driven Learning in Extended Reality with Meaningful Gamification and Escape Room Games. - Stylianos Mystakidis (ERCIM News, 2024)

Gamification in Online Education: A Visual Bibliometric Network Analysis. - Azin Yazdi; Amir Karimi; Stylianos Mystakidis (Inf., 2024)

Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events. - Athina Papadopoulou; Stylianos Mystakidis; Avgoustos A. Tsinakos (Inf., 2024)

Generative AI Agents for Instructional Co-design: A Sequential Agent-Based Approach Using a Low-Code/No-Code Platform. - Dimitrios Tolis; Stylianos Mystakidis; Ioannis Hatzilygeroudis; Konstantinos Siozopoulos (ITS (1), 2025)

Collaboration in a Virtual Reality Serious Escape Room in the Metaverse Improves Academic Performance and Learners' Experiences. - Antonia-Maria Pazakou; Stylianos Mystakidis; Ioannis Kazanidis (Future Internet, 2025)