Towards an Integrated Design of Digital Library and Virtual Museum in the Heritage Preservation of the Chinese "Qipao". - Yin Leng Theng; Lynette Ying Qin Goh; Natalie Lee-San Pang; Yundong Cai; Sufang Lim; Chunyan Miao; Zhiqi Shen 001; Gladys Sau-Mei Theng (ICADL, 2012)

The Design of Persuasive Teachable Agent. - Su Fang Lim; Ailiya; Chunyan Miao; Zhiqi Shen 001 (ICALT, 2013)

Persuasive Teachable Agent User Modeling. - Su Fang Lim; Matthias Chan; Ailiya; Chunyan Miao; Zhiqi Shen 001 (ICALT, 2013)

A multi-agent game for studying human decision-making. - Han Yu 001; Xinjia Yu; Su Fang Lim; Jun Lin 006; Zhiqi Shen 001; Chunyan Miao (AAMAS, 2014)

Persuasive Teachable Agent with Goal Net. - Su Fang Lim; Ailiya; Chunyan Miao; Zhiqi Shen 001 (ICALT, 2014)

Teachable Agents with Intrinsic Motivation. - Ailiya Borjigin; Chunyan Miao; Su Fang Lim; Siyao Li; Zhiqi Shen 001 (AIED, 2015)

Empirical Analysis of Reputation-aware Task Delegation by Humans from a Multi-agent Game. - Han Yu 001; Han Lin; Su Fang Lim; Jun Lin 006; Zhiqi Shen 001; Chunyan Miao (AAMAS, 2015)

Persuasive Teachable Agent for Intergenerational Learning. - Su Fang Lim (CoRR, 2016)

Persuasive teachable agent for intergenerational learning - Su Fang Lim (2016)

A Comparison of Web Services for Sentiment Analysis in Digital Mental Health Interventions. - Benny Toh Hsiang Tan; Sufang Lim; Yang Qiu; Chunyan Miao (HCI (14), 2022)

A Teachable Agent to Enhance Elderly's Ikigai. - Ping Chen; Xinjia Yu; Su Fang Lim; Zhiqi Shen 001 (AAMAS, 2023)

Enhancing the Well-Being of Seniors: A Teachable Agent for Ikigai. - Ping Chen; Xinjia Yu; Su Fang Lim; Zhiqi Shen 001 (Int. J. Crowd Sci., 2024)

Role of Technology Self-Efficacy and Digital Alliance in Digital Mental Health Tool Acceptance Among University Students in Singapore. - Benny Toh Hsiang Tan; Sufang Lim; Vun Chan Hua Nicholas (Int. J. Crowd Sci., 2024)