Reflecting on the profession: who is the IT professional? - Su Ting Yong (Ubiquity, 2004)

Digital games and learning mathematics: Student, teacher and parent perspectives. - Su Ting Yong; Peter Gates; Ian Harrison (Int. J. Serious Games, 2016)

Using Digital Games to Learn Mathematics - What students think? - Su Ting Yong; Ian Harrison; Peter Gates (Int. J. Serious Games, 2016)

What computer games can teach us about classroom teaching? - Su Ting Yong; Peter Gates (TALE, 2017)

Digital Native Students: Gender Differences in Mathematics and Gaming. - Su Ting Yong (Int. J. Virtual Pers. Learn. Environ., 2017)

A Gaming Perspective on Mathematics Education. - Su Ting Yong; Peter Gates; Andy Tak-Yee Chan (Int. J. Inf. Commun. Technol. Educ., 2018)

Exploring the Feasibility of Computer Games in Mathematics Education. - Su Ting Yong; Peter Gates; Andy Tak-Yee Chan; Chien-Sing Lee; Reginamary Matthews; Kung-Ming Tiong (HAVE, 2019)

Similarities and Differences in Learning of Metacognitive Skills: Computer Games Versus Mathematics Education. - Su Ting Yong; Peter Gates; Andy Tak-Yee Chan (Int. J. Game Based Learn., 2019)

A Flipped Classroom: Learning Experiences in Programming. - Su Ting Yong; Kung-Ming Tiong; Andy Tak-Yee Chan; Poi Sim Khiew (Int. J. Virtual Pers. Learn. Environ., 2021)

A Blended Learning Approach: Motivation and Difficulties in Learning Programming. - Su Ting Yong; Kung-Ming Tiong (Int. J. Inf. Commun. Technol. Educ., 2022)

The Impact of the COVID-19 Pandemic on Engineering Foundation Student Course Experience. - Su Ting Yong; Siang Yew Chong; Kung-Ming Tiong; Thian Khoon Tan; Reginamary Matthews (Int. J. Virtual Pers. Learn. Environ., 2022)

Emergency Online Programming Classes: Self-Efficacy, Motivation, and Performance. - Su Ting Yong; Peter Gates (Int. J. Virtual Pers. Learn. Environ., 2022)