Health and Safety Implications of Virtual Reality: Measurement Issues. - Sarah Nichols 001; Sue Cobb; John R. Wilson (Presence Teleoperators Virtual Environ., 1997)

Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions. - Amanda Ramsey; Sarah Nichols 001; Sue Cobb (HCI (1), 1999)

Development and Evaluation of the Virtual City. - David J. Brown 001; Helen Neale; Sue Cobb; Hugh Reynolds (Int. J. Virtual Real., 1999)

Virtual Reality Induced Symptoms and Effects (VRISE). - Sue Cobb; Sarah Nichols 001; Amanda Ramsey; John R. Wilson (Presence Teleoperators Virtual Environ., 1999)

Structured Evaluation of Virtual Environments for Special Needs Education. - Helen Neale; David J. Brown 001; Sue Cobb; John R. Wilson (Presence Teleoperators Virtual Environ., 1999)

Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity. - Joanna K. Crosier; Sue Cobb; John R. Wilson (Educ. Inf. Technol., 2000)

Classroom collaboration in the design of tangible interfaces for storytelling. - Danae Stanton; Victor Bayon; Helen Neale; Ahmed Ghali; Steve Benford; Sue Cobb; Rob Ingram; John R. Wilson; Tony P. Pridmore; Claire O'Malley (CHI, 2001)

Virtual environments - Improving accessibility to learning? - Sue Cobb; Helen Neale; David S. Stewart (HCI, 2001)

Involving users with learning disabilities in virtual environment design. - Helen Neale; Sue Cobb; John R. Wilson (HCI, 2001)

Virtual environments for social skills training: the importance of scaffolding in practice. - Steven Kerr; Helen Neale; Sue Cobb (ASSETS, 2002)

The effect of tangible interfaces on children's collaborative behaviour. - Danae Stanton; Victor Bayon; Camilla Abnett; Sue Cobb; Claire O'Malley (CHI Extended Abstracts, 2002)

A Front-Ended Approach to the User-Centred Design of VEs. - Helen Neale; Sue Cobb; John R. Wilson (VR, 2002)

Key lessons for the design and integration of virtual environments in secondary science. - Joanna K. Crosier; Sue Cobb; John R. Wilson (Comput. Educ., 2002)

Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome. - Sue Cobb; Luke Beardon; Richard M. Eastgate; Tony Glover; Steven Kerr; Helen Neale; Sarah Parsons; Steve Benford; Eileen Hopkins; Peter Mitchell; Gail Reynard; John R. Wilson (Digit. Creativity, 2002)

The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders. - Anja Rutten; Sue Cobb; Helen Neale; Steven Kerr; Anne Leonard; Sarah Parsons; Peter Mitchell (Comput. Animat. Virtual Worlds, 2003)

Interactive flashlights in special needs education. - Sue Cobb; Angela Mallett; Tony P. Pridmore; Steve Benford (Digit. Creativity, 2007)

A Decade of Research and Development in Disability, Virtual Reality and Associated Technologies: Review of ICDVRAT 1996-2006. - S. V. G. Cobb; Paul M. Sharkey (Int. J. Virtual Real., 2007)

Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems. - Sarah Sharples; Sue Cobb; Amanda Moody; John R. Wilson (Displays, 2008)

Development of a Technique for Predicting the Human Response to an Emergency Situation. - Glyn Lawson; Sarah Sharples; David Clarke; Sue Cobb (HCI (17), 2009)

Teaching social competence: in search of design patterns. - Massimo Zancanaro; Eynat Gal; Sarah Parsons; Patrice L. (Tamar) Weiss; Nirit Bauminger; Sue Cobb (IDC, 2010)

A method for involving children with autism in design. - Laura Millen; Sue Cobb; Harshada Patel (IDC, 2011)

Collaborative technologies for children with autism. - Laura Millen; Tessa Hawkins; Sue Cobb; Massimo Zancanaro; Tony Glover; Patrice L. (Tamar) Weiss; Eynat Gal (IDC, 2011)

Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements. - Rob Edlin-White; Sue Cobb; Mirabelle D'Cruz; Anne Floyde; Sarah Lewthwaite; Johann c. k. h. Riedel (HCI (3), 2011)

Driver Link-up: Exploring User Requirements for a Driver-to-Driver Communication Device. - Raphael Lamas; Gary E. Burnett; Sue Cobb; Catherine Harvey (AutomotiveUI, 2014)

A Driver-to-Driver Communication Device to Improve Drivers' Interaction. - Raphael Lamas; Catherine Harvey; Gary E. Burnett; Sue Cobb (AutomotiveUI (adjunct), 2014)

Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft. - Mirabelle D'Cruz; Harshada Patel; Laura Lewis; Sue Cobb (EuroVR, 2014)

Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. - Mirabelle D'Cruz; Harshada Patel; Laura Lewis; Sue Cobb; Matthias Bues; Oliver Stefani; Tredeaux Grobler; Kaj Helin; Juhani Viitaniemi; Susanna Aromaa; Bernd Fröhlich 001; Stephan Beck 001; et al. (VR, 2014)

Design and Development of 3D Interactive Environments for Special Educational Needs. - Sue Cobb; Tessa Hawkins; Laura Millen; John R. Wilson (Handbook of Virtual Environments, 2nd ed., 2014)

Interactive stereo games to improve vision in children with amblyopia using dichoptic stimulation. - Nicola Herbison; Isabel M. Ash; Daisy MacKeith; Anthony Vivian; Jonathan H. Purdy; Apostolos Fakis; Sue Cobb; Trish Hepburn; Richard M. Eastgate; Richard M. Gregson; Alexander J. E. Foss (SD&A, 2015)

User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids. - Harshada Patel; Sue Cobb; Madeline Hallewell; Mirabelle D'Cruz; Richard M. Eastgate; Lorenzo Picinali; Stefano Tamascelli (iTAG, 2016)

Technology and Applications for Collaborative Learning in Virtual Reality. - Scott W. Greenwald; Alexander Kulik; André Kunert; Stephan Beck 001; Bernd Fröhlich 001; Sue Cobb; Sarah Parsons; Nigel Newbutt; Christine Gouveia; Claire Cook; Anne Snyder; Scott Payne; et al. (CSCL, 2017)

Appropriate Control Methods for Mobile Virtual Exhibitions. - Yue Li 023; Paul Tennent; Sue Cobb (VRTCH, 2018)

Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality. - Alexander Kulik; André Kunert; Stephan Beck 001; Carl-Feofan Matthes; Andre Schollmeyer; Adrian Kreskowski; Bernd Fröhlich 001; Sue Cobb; Mirabelle D'Cruz (Presence Teleoperators Virtual Environ., 2018)

Engineering the Right Change Culture in a Complex (GB) Rail Industry. - Michelle Nolan-McSweeney; Brendan Ryan; Sue Cobb (AHFE (13), 2019)

Multisensory Virtual Environment for Fire Evacuation Training. - Tommy Nilsson; Tessa Roper; Emily Shaw; Glyn Lawson; Sue Valerie Gray Cobb; Hsieh Meng-Ko; Daniel Miller; James Khan (CHI Extended Abstracts, 2019)

The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation. - Emily Shaw; Tessa Roper; Tommy Nilsson; Glyn Lawson; Sue Valerie Gray Cobb; Daniel Miller (CHI, 2019)

Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018). - Gerd Bruder; Shunsuke Yoshimoto; Sue Cobb (Comput. Graph., 2019)

Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC. - Tessa Roper; Laura Millen Dutka; Sue Cobb; Harshada Patel (Int. J. Hum. Comput. Interact., 2019)

Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial. - Elisa Puigdomènech; Anne Martin; Alexandra Rosewall Lang; Fulvio Adorni; Santiago Felipe Gomez; Brian McKinstry; Federica Prinelli; Laura A. Condon; Rajeeb Rashid; Maurizio Caon; Sarah Atkinson; Claudio L. Lafortuna; et al. (BMC Medical Informatics Decis. Mak., 2019)

Reality-based interaction affecting mental workload in virtual reality mental arithmetic training. - Patrick Jost; Sue Cobb; Isabella Hämmerle (Behav. Inf. Technol., 2020)

User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application. - Pinyan Tang; Xu Sun 002; Effie Lai-Chong Law; Qingfeng Wang 002; Sue Cobb; Xiaosong Zhou (Int. J. Hum. Comput. Interact., 2020)

Understanding attitudes towards intellectual property from the perspective of design professionals. - Xu Sun 002; Xiaosong Zhou; Qingfeng Wang 002; Pinyan Tang; Effie Lai-Chong Law; Sue Cobb (Electron. Commer. Res., 2021)

Educational Robots and Their Control Interfaces: How Can We Make Them More Accessible for Special Education? - Maria Jose Galvez Trigo; Penelope Jane Standen; Sue Valerie Gray Cobb (HCI (8), 2022)

Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users. - Matthew Schmidt; Noah Glaser; Carla Schmidt; Rachel Kaplan; Heath Palmer; Sue Cobb (Comput. Educ. X Real., 2023)

Working with troubles and failures in conversation between humans and robots: workshop report. - Frank Förster; Marta Romeo; Patrick Holthaus; Luke J. Wood; Christian Dondrup; Joel E. Fischer; Farhana Ferdousi Liza; Sara Kaszuba; Julian Hough; Birthe Nesset; Daniel Hernández García; Dimosthenis Kontogiorgos; et al. (Frontiers Robotics AI, 2023)

Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. - Yue Li 023; Eugene Ch'ng; Sue Cobb (ACM Trans. Comput. Hum. Interact., 2023)

Human strategies for correcting 'human-robot' errors during a laundry sorting task. - Pepita Barnard; Maria J. Galvez Trigo; Dominic Price; Sue Cobb; Gisela Reyes-Cruz; Gustavo Berumen; David Branson III; Mojtaba A. Khanesar; Mercedes Torres Torres; Michel F. Valstar (CoRR, 2025)