Learning through VR gaming with virtual pink dolphins for children with ASD. - Andrew Lu; Sandra Chan; Yiyu Cai; Lihui Huang; Zin Tun Nay; Sui Lin Goei (Interact. Learn. Environ., 2018)

The effects of computer-based virtual learning environments on nursing students' mathematical learning in medication processes. - Diana P. Zwart; Sui Lin Goei; Omid Noroozi; Johannes E. H. Van Luit (Res. Pract. Technol. Enhanc. Learn., 2021)

An Augmented Reality Solution for the Positive Behaviour Intervention and Support. - Mariella Farella; Marco Arrigo; Crispino Tosto; Davide Taibi 002; Luciano Seta; Antonella Chifari; Sui Lin Goei; Jeroen Pronk; Eleni E. Mangina; Paola Denaro; Doriana Dhrami; Giuseppe Chiazzese (EuroXR, 2022)

The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study. - Mariella Farella; Marco Arrigo; Crispino Tosto; Luciano Seta; Antonella Chifari; Eleni E. Mangina; Georgia Psyrra; Ana Dominguez 001; Guillermo Pacho; Fridolin Wild; Lisa Bowers; Robert Hillman; et al. (HELMeTO, 2022)

Collaborative Augmented Reality Tools for Behavioral Lessons. - Ana Dominguez 001; Álvaro Cabrero; Bruno Simões; Giuseppe Chiazzese; Mariella Farella; Marco Arrigo; Luciano Seta; Antonella Chifari; Crispino Tosto; Sui Lin Goei; Eleni E. Mangina; Stefano Masneri (ICL (1), 2022)

Nursing students' satisfaction with the instructional design of a computer-based virtual learning environment for mathematical medication learning. - Diana P. Zwart; Sui Lin Goei; Johannes E. H. Van Luit; Omid Noroozi (Interact. Learn. Environ., 2023)