Being Bad in a Video Game Can Make Us Morally Sensitive. - Matthew Grizzard; Ron Tamborini; Robert J. Lewis; Lu Wang; Sujay Prabhu (Cyberpsychology Behav. Soc. Netw., 2014)

The effect of an avatar's emotional expressions on players' fear reactions: The mediating role of embodiment. - Matthias Hofer 001; Andreas Hüsser; Sujay Prabhu (Comput. Hum. Behav., 2017)

The effect of behavioral synchrony with black or white virtual agents on outgroup trust. - Ron Tamborini; Eric Novotny; Sujay Prabhu; Matthias Hofer 001; Clare Grall; Brian Klebig; Lindsay S. Hahn; Janine Slaker; Rabindra A. Ratan; Gary Bente (Comput. Hum. Behav., 2018)

The effect of moral intuitions on decisions in video game play: The impact of chronic and temporary intuition accessibility. - Ron Tamborini; Nicholas David Bowman; Sujay Prabhu; Lindsay S. Hahn; Brian Klebig; Clare Grall; Eric Novotny (New Media Soc., 2018)

The Influence of Media Exposure on the Accessibility of Moral Intuitions and Associated Affect. - Ron Tamborini; Sujay Prabhu; Robert J. Lewis; Matthew Grizzard; Allison Eden (J. Media Psychol. Theor. Methods Appl., 2018)

Toward Defining Prosocial and Antisocial Media Content in Terms of Intuitive Motivations. - Ron Tamborini; Lindsay S. Hahn; Joshua Baldwin; Brian Klebig; Sujay Prabhu; Melinda Aley; Matthias Hofer 001; Eric Novotny; Neha Sethi (J. Media Psychol. Theor. Methods Appl., 2024)