Preventing a POX Among the People? A Design Case Study of a Public Health Game. - Mary Flanagan; Max Seidman; Jonathan Belman; Sukdith Punjasthitkul; Zara Downs; Mike Ayoob; Alicia Driscoll (DiGRA Conference, 2011)

Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. - Mary Flanagan; Sukdith Punjasthitkul; Max Seidman; Geoff Kaufman; Peter Carini (DiGRA Conference, 2013)

"By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata. - Christina Manzo; Geoff Kaufman; Sukdith Punjasthitkul; Mary Flanagan (Digit. Humanit. Q., 2015)

Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game. - Geoff Kaufman; Mary Flanagan; Sukdith Punjasthitkul (CHI, 2016)

Feedback and Timing in a Crowdsourcing Game. - Gili Freedman; Sukdith Punjasthitkul; Max Seidman; Mary Flanagan (CoRR, 2016)