Spatial visualization of sensor information for automated vehicles. - Fei Yan 010; Shyukryan Karaosmanoglu; Aslihan Demir; Martin Baumann 001 (AutomotiveUI (adjunct), 2019)

Using Exergames to Train Patients with Dementia to Accomplish Daily Routines. - Sebastian Rings; Sukran Karaosmanoglu; Lucie Kruse; Daniel Apken; Tobias Picker; Frank Steinicke (CHI PLAY (Companion), 2020)

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. - Sukran Karaosmanoglu; Katja Rogers; Dennis Wolf 002; Enrico Rukzio; Frank Steinicke; Lennart E. Nacke (CHI, 2021)

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic. - Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Benedikt Ellinger; Daniel Apken; Thandiwe Feziwe Mangana; Frank Steinicke (ICAT-EGVE, 2021)

A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. - Julia Hertel; Sukran Karaosmanoglu; Susanne Schmidt 001; Julia Bräker; Martin Semmann; Frank Steinicke (ISMAR, 2021)

Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing. - Jenny Gabel; Sukran Karaosmanoglu; Celeste Mason; Sebastian Rings; Frank Steinicke (VR Workshops, 2021)

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. - Katja Rogers; Sukran Karaosmanoglu; Dennis Wolf 002; Frank Steinicke; Lennart E. Nacke (Frontiers Virtual Real., 2021)

Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia. - Sukran Karaosmanoglu; Sebastian Rings; Lucie Kruse; Christian Stein; Frank Steinicke (Proc. ACM Hum. Comput. Interact., 2021)

Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. - Sukran Karaosmanoglu; Lucie Kruse; Sebastian Rings; Frank Steinicke (CHI Extended Abstracts, 2022)

Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. - Katja Rogers; Sukran Karaosmanoglu; Maximilian Altmeyer; Ally Suarez; Lennart E. Nacke (CHI, 2022)

Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences. - Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Frank Steinicke (SUI, 2022)

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. - Sebastian Cmentowski; Sukran Karaosmanoglu; Lennart E. Nacke; Frank Steinicke; Jens Harald Krüger (CHI, 2023)

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild. - Thereza Schmelter; Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Frank Steinicke; Kristian Hildebrand (CHI Extended Abstracts, 2023)

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. - Philipp Sykownik; Sukran Karaosmanoglu; Katharina Emmerich; Frank Steinicke; Maic Masuch (CHI, 2023)

Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game. - Sukran Karaosmanoglu; Tom Schmolzi; Frank Steinicke (CHI PLAY (Companion), 2023)

Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques. - Bastian Dewitz; Sukran Karaosmanoglu; Robert W. Lindeman; Frank Steinicke (VR Workshops, 2023)

A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games. - Sebastian Cmentowski; Sukran Karaosmanoglu; Fabian Kievelitz; Frank Steinicke; Jens H. Krüger (Proc. ACM Hum. Comput. Interact., 2023)

Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality. - Jana Franceska Funke; Anja Schikorr; Sukran Karaosmanoglu; Teresa Hirzle; Frank Steinicke; Enrico Rukzio (Proc. ACM Hum. Comput. Interact., 2023)

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. - Sukran Karaosmanoglu; Sebastian Cmentowski; Lennart E. Nacke; Frank Steinicke (CHI, 2024)

Language of Zelda: Facilitating Language Learning Practices Using ChatGPT. - Sukran Karaosmanoglu; Elisabeth L. Fittschen; Hande Eyicalis; David Kraus; Henrik Nickelmann; Anna Tomko; Frank Steinicke (CHI Extended Abstracts, 2024)

From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames. - Sebastian Cmentowski; Sukran Karaosmanoglu; Frank Steinicke (CoRR, 2024)

Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames. - Sukran Karaosmanoglu; Moritz Wegner; Sebastian Cmentowski; Frank Steinicke (Proc. ACM Hum. Comput. Interact., 2024)

An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI. - Katja Rogers; Teresa Hirzle; Sukran Karaosmanoglu; Paula Toledo Palomino; Ekaterina Durmanova; Seiji Isotani; Lennart E. Nacke (ACM Trans. Comput. Hum. Interact., 2024)

Management Strategies for Reducing Boundary and Identity Clashes When Using Discord for Both Working and Gaming. - Regan L. Mandryk; Julian Frommel; Daniel Johnson 001; Sukran Karaosmanoglu; Katja Rogers (CHIWORK, 2025)