C-iUMS: Context Based Smart and Secure Multimedia Service in Intelligent Ubiquitous Home. - Jong Hyuk Park 001; Sangjin Lee 002; Sung Hee Hong (EUC Workshops, 2006)

A Study on the Personal Program Guide Technique Within Ubiquitous Media Community Environment Using Multi-band Sensor Gateway. - Sang Won Lee; Byoung-Ha Park; Sung Hee Hong; Chan Gyu Kim; In-Hwa Hong; Seok-Pil Lee; Sang Yep Nam (ICUCT, 2006)

FPGA implementation of human emotion reasoning engine. - Kwang-Soon Choi; Young-Choong Park; Byoung-Ha Park; Sung Hee Hong; KwangMo Jung (ICOIN, 2013)

Mobile Augmented Reality Mashup for Furture IoT Environment. - Choonsung Shin; Byoung-Ha Park; Gwang-Mo Jung; Sung Hee Hong (UIC/ATC/ScalCom, 2014)

Color holographic wave-front printing technique. - Hoonjong Kang; Elena Stoykova; Youngmin Kim; Sunghee Hong; Joosup Park; Jisoo Hong (INDIN, 2015)

Social Spatial Mashup for Place and Object - based Information Sharing. - Choonsung Shin; Youngmin Kim; Jisoo Hong; Sunghee Hong; Hoonjong Kang (SUI, 2016)

Color Holographic Wavefront Printing Technique for Realistic Representation. - Hoonjong Kang; Elena Stoykova; Youngmin Kim; Sunghee Hong; Joosup Park; Jisoo Hong (IEEE Trans. Ind. Informatics, 2016)

Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability. - Hyung Sook Kim; Yong Hyun Park; Sunghee Hong; Junghwan Hwang (HCI (30), 2017)

Development of Gesture Recognition Education Game for Elementary School Students Personality Education. - Sunghee Hong; Eunhye Kim (HCI (30), 2018)

A Study on the Use of Motion Graphics and Kinect in LMA (Laban Movement Analysis) Expression Activities for Children with Intellectual Disabilities. - Sung Hee Hong; Tae Woon Kim (HCI (37), 2019)

Enriching Natural Monument with User-Generated Mobile Augmented Reality Mashup. - Choonsung Shin; SungHee Hong; Hyoseok Yoon (J. Multim. Inf. Syst., 2020)

A Case Study on the Effect of Movement Expression Activities Using Kinect on the Resilience of the Intellectually Disability. - SungHee Hong; Taewoon Kim 003 (HCI (38), 2021)

Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type. - Sangpil Kim; Jihyun Bae; Hyung-Gun Chi; Sunghee Hong; Byoung Soo Koh; Karthik Ramani (CoRR, 2021)

Effect on Positive Behavioral Movement Expression Activities of People with Intellectual Developmental Disabilities Using Kinect in VR (Virtual Reality). - SungHee Hong (HCI (37), 2022)

The Effect of Fashion Model Walking Program Using Kinect on the Movement Activity of the Elderly. - SungHee Hong; SunHee Park; SunOk Jung (HCI (49), 2023)

Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type. - DongYoon Seo; Hyung-Gun Chi; Sunghee Hong; Byoung Soo Koh; Karthik Ramani; Sangpil Kim (ICPRAI (1), 2024)

Audio-guided implicit neural representation for local image stylization. - Seung Hyun Lee; Sieun Kim; Wonmin Byeon; Gyeongrok Oh; Sumin In; Hyeongcheol Park; Sang Ho Yoon; Sung-Hee Hong; Jinkyu Kim 001; Sangpil Kim (Comput. Vis. Media, 2024)