Sungkil Lee

Orcid: 0000-0003-0123-9382

Affiliations:
  • Sungkyunkwan University, Suwon, South Korea
  • Pohang University of Science and Technology (POSTECH), Pohang, South Korea


According to our database1, Sungkil Lee authored at least 43 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Potentially Visible Hidden-Volume Rendering for Multi-View Warping.
ACM Trans. Graph., August, 2023

Learning Camera Parameters With Weighted Edge Attention From Single-View Images.
IEEE Access, 2023

2022
Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Efficient single-pair all-shortest-path query processing for massive dynamic networks.
Inf. Sci., 2021

Hierarchical Raster Occlusion Culling.
Comput. Graph. Forum, 2021

2020
Day-to-Night Road Scene Image Translation Using Semantic Segmentation.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

2019
Design and Feasibility Study: Customized Virtual Buttons for Electronic Mobile Devices.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2019

MegaViews: Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal.
Comput. Graph. Forum, 2019

TeeVR: spatial template-based acquisition, modeling, and rendering of large-scale indoor spaces.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Deep Defocus Map Estimation Using Domain Adaptation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality.
Virtual Real., 2018

Iterative Depth Warping.
ACM Trans. Graph., 2018

Time-division random-access scheme based on coverage level for cellular internet-of-things in 3GPP networks.
Pervasive Mob. Comput., 2018

Heterogeneous volume deformation and animation authoring with density-aware moving least squares.
Comput. Animat. Virtual Worlds, 2018

Efficient graph pattern matching framework for network-based in-vehicle fault detection.
J. Syst. Softw., 2018

GPU-Driven Scalable Parser for OBJ Models.
J. Comput. Sci. Technol., 2018

Quad-Based Fourier Transform for Efficient Diffraction Synthesis.
Comput. Graph. Forum, 2018

Automated outdoor depth-map generation and alignment.
Comput. Graph., 2018

2017
Efficient Random-Access Scheme for Massive Connectivity in 3GPP Low-Cost Machine-Type Communications.
IEEE Trans. Veh. Technol., 2017

Power-efficient and high-performance block I/O framework for mobile virtualization systems.
J. Supercomput., 2017

Priority-driven spatial resource sharing scheduling for embedded graphics processing units.
J. Syst. Archit., 2017

2016
Expressive chromatic accumulation buffering for defocus blur.
Vis. Comput., 2016

Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis.
Comput. Graph. Forum, 2016

Interactive Additive Diffraction Synthesis.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
AVIoT: web-based interactive authoring and visualization of indoor internet of things.
IEEE Trans. Consumer Electron., 2015

2014
Saliency-Driven Real-Time Video-to-Tactile Translation.
IEEE Trans. Haptics, 2014

2013
Perceptually Driven Visibility Optimization for Categorical Data Visualization.
IEEE Trans. Vis. Comput. Graph., 2013

Practical Real-Time Lens-Flare Rendering.
Comput. Graph. Forum, 2013

Real-Time Defocus Rendering With Level of Detail and Sub-Sample Blur.
Comput. Graph. Forum, 2013

Recursive tessellation.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Multi-resolution depth-of-field rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Saliency-Driven Tactile Effect Authoring for Real-Time Visuotactile Feedback.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2011
Physically-based real-time lens flare rendering.
ACM Trans. Graph., 2011

Evaluation of motion-based interaction for mobile devices: A case study on image browsing.
Interact. Comput., 2011

2010
Real-time lens blur effects and focus control.
ACM Trans. Graph., 2010

2009
Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation.
IEEE Trans. Vis. Comput. Graph., 2009

Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD.
IEEE Trans. Vis. Comput. Graph., 2009

Depth-of-field rendering with multiview synthesis.
ACM Trans. Graph., 2009

2008
Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction.
Interact. Comput., 2008

Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers.
Comput. Graph. Forum, 2008

2007
Real-time tracking of visually attended objects in interactive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2006
Requirements, Implementation and Applications of Hand-held Virtual Reality.
Int. J. Virtual Real., 2006

2004
Observing effects of attention on presence with fMRI.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004


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