The iron horse: a sound ride. - Hanna Landin; Sus Lundgren; Johannes Prison (NordiCHI, 2002)

Game Design Patterns. - Staffan Björk; Sus Lundgren; Jussi Holopainen (DiGRA Conference, 2003)

Mapping Fabrics to Music: Lessons Learned. - Sus Lundgren; Sara Johansson 001; Fredrik Nilsson; Pär Stenberg; Paula Thorin (INTERACT, 2003)

Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. - Sus Lundgren; Staffan Björk (Advances in Computer Entertainment Technology, 2005)

Treating and teaching aesthetics as personality. - Sus Lundgren (NordiCHI, 2008)

Cover Story - Designing games: why and how. - Sus Lundgren (Interactions, 2008)

Controlled Confusion: Teaching complex multidisciplinary group work. - Sus Lundgren (IxD&A, 2008)

Teaching Gameplay Design is Teaching Interaction Design. - Sus Lundgren (IxD&A, 2008)

Exploring Aesthetic Ideals of Gameplay. - Sus Lundgren; Karl Bergström; Staffan Björk (DiGRA Conference, 2009)

Feature - Time, temporality, and interaction. - Sus Lundgren; Theo Hultberg (Interactions, 2009)

Exploring aesthetical gameplay design patterns: camaraderie in four games. - Karl Bergström; Staffan Björk; Sus Lundgren (MindTrek, 2010)

Alchemy: dynamic gesture hinting for mobile devices. - Sus Lundgren; Martin Hjulström (MindTrek, 2011)

Neither playing nor gaming: pottering in games. - Sus Lundgren; Staffan Björk (FDG, 2012)

Toying with time: considering temporal themes in interactive artifacts. - Sus Lundgren (CHI, 2013)

Personal or social?: designing mobile interactions for co-located interaction. - Pradthana Jarusriboonchai; Sus Lundgren; Thomas Olsson 002; Joel E. Fischer; Nemanja Memarovic; Stuart Reeves; Pawel W. Wozniak; Olof Torgersson (NordiCHI, 2014)

Designing Mobile Experiences for Collocated Interaction. - Sus Lundgren; Joel E. Fischer; Stuart Reeves; Olof Torgersson (CSCW, 2015)

Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use. - Sus Lundgren; Olof Torgersson; Staffan Björk (MobileHCI Adjunct, 2015)

Same, Same but Different: How Design Requirements for an Auditory Advisory Traffic Information System Differ Between Sweden and China. - Min Juan Wang; Sus Lundgren Lyckvi; Fang Chen 006 (AutomotiveUI, 2016)

Why and How Traffic Safety Cultures Matter when Designing Advisory Traffic Information Systems. - Min Juan Wang; Sus Lundgren Lyckvi; Fang Chen 006 (CHI, 2016)

Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones. - Pradthana Jarusriboonchai; Thomas Olsson 002; Sus Lundgren Lyckvi; Kaisa Väänänen (MobileHCI, 2016)

Using Advisory 3D Sound Cues to Improve Drivers' Performance and Situation Awareness. - Min Juan Wang; Sus Lundgren Lyckvi; Chenhui Chen; Palle Dahlstedt; Fang Chen 006 (CHI, 2017)

Privacy and design ethics vs designing for curiosity, communication and children: lessons learned. - Sus Lundgren Lyckvi; Olof Torgersson (MobileHCI, 2018)

The role of design fiction in participatory design processes. - Sus Lundgren Lyckvi; Virpi Roto; Elizabeth A. Buie; Yiying Wu (NordiCHI, 2018)

Eagons, exoskeletons and ecologies: on expressing and embodying fictions as workshop tasks. - Sus Lundgren Lyckvi; Yiying Wu; Maria Huusko; Virpi Roto (NordiCHI, 2018)

"What is Fair Shipping, Anyway?": Using Design Fiction to Raise Ethical Awareness in an Industrial Context. - Yiying Wu; Sus Lyckvi; Virpi Roto (CHI, 2019)

How drivers respond to visual vs. auditory information in advisory traffic information systems. - Min Juan Wang; Yuan Liao; Sus Lundgren Lyckvi; Fang Chen 006 (Behav. Inf. Technol., 2020)

Tales from Corrodia. - Sus Lyckvi (NordiCHI, 2022)