Reasons for Playing Casual Video Games and Perceived Benefits Among Adults 18 to 80 Years Old. - Susan Krauss Whitbourne; Stacy Ellenberg; Kyoko Akimoto (Cyberpsychology Behav. Soc. Netw., 2013)

Casual Video Games as Training Tools for Attentional Processes in Everyday Life. - Michael J. Stroud; Susan Krauss Whitbourne (Cyberpsychology Behav. Soc. Netw., 2015)