Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders. - Jeffrey Jacobson; Mark S. Redfern; Joseph M. Furman; Susan L. Whitney; Patrick J. Sparto; Jeffrey B. Wilson; Larry F. Hodges (VRST, 2001)

Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction. - Susan L. Whitney; Patrick J. Sparto; Larry F. Hodges; Sabarish V. Babu; Joseph M. Furman; Mark S. Redfern (Cyberpsychology Behav. Soc. Netw., 2006)

Automatically Evaluating Balance: A Machine Learning Approach. - Tian Bao; Brooke N. Klatt; Susan L. Whitney; Kathleen H. Sienko; Jenna Wiens (CoRR, 2019)

VestAid: A Tablet-Based Technology for Objective Exercise Monitoring in Vestibular Rehabilitation. - Pedram Hovareshti; Shamus Roeder; Lisa S. Holt; Pan Gao; Lemin Xiao; Chad Zalkin; Victoria Ou; Devendra Tolani; Brooke N. Klatt; Susan L. Whitney (Sensors, 2021)

Retention Effects of Long-Term Balance Training with Vibrotactile Sensory Augmentation in Healthy Older Adults. - Tian Bao; Fatemeh Noohi; Catherine Kinnaird; Wendy Carender; Vincent J. Barone; Geeta Peethambaran; Susan L. Whitney; Rachael D. Seidler; Kathleen H. Sienko (Sensors, 2022)