Preliminary Findings of an Ethnographical Research on Designing Accessible Geolocated Services with Older People. - Valeria Righi; Guiller Malón; Susan M. Ferreira; Sergio Sayago; Josep Blat (HCI (6), 2011)

Towards designing more accessible interactions of older people with digital TV. - Susan M. Ferreira; Sergio Sayago; Ernesto Arroyo; Josep Blat (ACM SIGACCESS Access. Comput., 2011)

An Alternative view of ICTs use by older people in human-computer interaction: similarities, digital content creation and perceived well-being. - Susan M. Ferreira (2015)

CARTON Project: Do-It-Yourself Approach to Turn a Smartphone into a Smart Eyewear. - Damien Brun; Susan M. Ferreira; Charles Gouin-Vallerand; Sébastien George (MoMM, 2016)

Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries. - Susan M. Ferreira; Charles Gouin-Vallerand; Richard Hotte (VS-GAMES, 2016)

On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People. - Sergio Sayago; Andrea Rosales; Valeria Righi; Susan M. Ferreira; Graeme W. Coleman; Josep Blat (Games Cult., 2016)

Going Beyond Telecenters to Foster the Digital Inclusion of Older People in Brazil: Lessons Learned from a Rapid Ethnographical Study. - Susan M. Ferreira; Sergio Sayago; Josep Blat (Inf. Technol. Dev., 2016)

Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design. - Richard Hotte; Susan M. Ferreira; Saâd Abdessettar; Charles Gouin-Vallerand (CSEDU (2), 2017)

Older people's production and appropriation of digital videos: an ethnographic study. - Susan M. Ferreira; Sergio Sayago; Josep Blat (Behav. Inf. Technol., 2017)

A mobile platform for controlling and interacting with a do-it-yourself smart eyewear. - Damien Brun; Susan M. Ferreira; Charles Gouin-Vallerand; Sébastien George (Int. J. Pervasive Comput. Commun., 2017)

Towards a mobile serious game environment for children self-learning. - Charles Gouin-Vallerand; Susan Möller Ferreira; Richard Hotte (GOODTECHS, 2018)