Toward an Argumentative Grammar for Socio-Cultural/Cultural-Historical Activity Approaches to Design Research. - Michael Cole; Yrjö Engeström; Annalisa Sannino; Kris D. Gutiérrez; A. Susan Jurow; Martin J. Packer; William R. Penuel; Raymond Johnson; Samuel J. Severance; Heather Leary; Susan B. Miller; D. Kevin O'Neill (ICLS, 2014)

Mathematical Tasks as Boundary Objects in Design-Based Implementation Research. - Raymond Johnson; Samuel J. Severance; Heather Leary; Susan Miller 002 (ICLS, 2014)

Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D. - Alexander Repenning; David C. Webb; Catharine Brand; Fred Gluck; Ryan Grover; Susan B. Miller; Hilarie Nickerson; Muyang Song (IEEE Computer Graphics and Applications, 2014)

Game Design: Whose game works at the end of the day? - Susan B. Miller; David C. Webb (GenderIT, 2015)

Gender Analysis of a Large Scale Survey of Middle Grades Students' Conceptions of Computer Science Education. - David C. Webb; Susan B. Miller (GenderIT, 2015)

Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation. - Alexander Repenning; David C. Webb; Kyu Han Koh; Hilarie Nickerson; Susan B. Miller; Catharine Brand; Ian Her Many Horses; Ashok R. Basawapatna; Fred Gluck; Ryan Grover; Kris D. Gutiérrez; Nadia Repenning (ACM Trans. Comput. Educ., 2015)

Analysis of Associations between Motivation and Previous Computer Science Experience, Gender, Ethnicity and Privilege as Observed in a Large Scale Survey of Middle School Students (Abstract Only). - Jeffrey Bush 001; Susan Miller 002 (SIGCSE, 2017)

Using Professional Development to Move Toward a Guided Discovery Approach in the Classroom (Abstract Only). - Susan B. Miller (SIGCSE, 2017)

Drag and Drop Programming Experiences and Equity: Analysis of a Large Scale Middle School Student Motivation Survey. - Jeffrey B. Bush; Monica R. Gilmore; Susan B. Miller (SIGCSE, 2020)