An Evaluation of the Use of Problem-Based Learning Software By Middle School Students. - Douglas C. Williams; Susan Pedersen; Min Liu (J. Univers. Comput. Sci., 1998)

Using video games to enhance learning in digital systems. - Vinod Srinivasan; Karen L. Butler-Purry; Susan Pedersen (Future Play, 2008)

Advancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment. - Hye Jeong Kim; Susan Pedersen (Comput. Educ., 2011)

Integrating computer- and teacher-based scaffolds in science inquiry. - Hui-Ling Wu; Susan Pedersen (Comput. Educ., 2011)

Supporting problem-solving performance in a hypermedia learning environment: The role of students' prior knowledge and metacognitive skills. - Saniye Tugba Bulu; Susan Pedersen (Comput. Hum. Behav., 2012)

The VELscience project: Middle schoolers' engagement in student-directed inquiry within a virtual environment for learning. - Susan Pedersen; Travis Irby (Comput. Educ., 2014)

Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students' Performance. - Mehmet Oren; Susan Pedersen; Karen L. Butler-Purry (IEEE Trans. Educ., 2021)