Detecting Data-Flow Errors in BPMN 2.0. - Silvia von Stackelberg; Susanne Putze; Jutta A. Mülle; Klemens Böhm (Open J. Inf. Syst., 2014)

A Manageable Model for Experimental Research Data: An Empirical Study in the Materials Sciences. - Susanne Putze; Robert Porzel; Gian-Luca Savino; Rainer Malaka (CAiSE, 2018)

Advantages of a Model-Based Library for Scientific Experiments. - Susanne Putze; Robert Porzel; Rainer Malaka (JCDL, 2018)

Demonstrating VRBox: A Virtual Reality Augmented Sandbox. - Dmitry Alexandrovsky; Tanja Döring; Susanne Putze; Thomas Fröhlich 001; Timo Stabbert; Rainer Malaka (CHI Extended Abstracts, 2019)

Digital Libraries for Experimental Data. - Susanne Putze (Bull. IEEE Tech. Comm. Digit. Libr., 2019)

Examining Design Choices of Questionnaires in VR User Studies. - Dmitry Alexandrovsky; Susanne Putze; Michael Bonfert; Sebastian Höffner; Pitt Michelmann; Dirk Wenig; Rainer Malaka; Jan David Smeddinck (CHI, 2020)

Breaking The Experience: Effects of Questionnaires in VR User Studies. - Susanne Putze; Dmitry Alexandrovsky; Felix Putze; Sebastian Höffner; Jan David Smeddinck; Rainer Malaka (CHI, 2020)

Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. - Dmitry Alexandrovsky; Maximilian Achim Friehs; Jendrik Grittner; Susanne Putze; Max Valentin Birk; Rainer Malaka; Regan L. Mandryk (CHI, 2021)

Evaluating User Experiences in Mixed Reality. - Dmitry Alexandrovsky; Susanne Putze; Valentin Schwind; Elisa D. Mekler; Jan David Smeddinck; Denise Kahl; Antonio Krüger; Rainer Malaka (CHI Extended Abstracts, 2021)

Towards Low-burden Responses to Open Questions in VR. - Dmitry Alexandrovsky; Susanne Putze; Alexander Schülke; Rainer Malaka (CoRR, 2021)

Model based research data management. - Susanne Putze (2021)

Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms. - Michael Bonfert; Anke V. Reinschluessel; Susanne Putze; Yenchin Lai; Dmitry Alexandrovsky; Rainer Malaka; Tanja Döring (Frontiers Virtual Real., 2022)

Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse. - Felix Putze; Susanne Putze; Merle Sagehorn; Christopher Micek; Erin Treacy Solovey (ACM Trans. Comput. Hum. Interact., 2022)

A User-Defined Gesture Set for Touchless Smartphone Interaction in the Kitchen. - Leon Dratzidis; Rachel Ringe; Hannes Wehrmann; Larissa Fastenau; Susanne Putze; Tanja Döring (MuC (Workshopband), 2024)

SenseCube: Evaluating Visual and Vibration Feedback in a Peripheral Tangible Notification Device. - Antonia Koopmann; Susmita Khadse; Hemanth Kumar Halaharavi; Nicolás Ruiz; Susanne Putze; Tanja Döring (MuC (Workshopband), 2024)

Finding a Way Through the Social Media Labyrinth: Guiding Design Through User Expectations. - Thomas Mildner; Gian-Luca Savino; Susanne Putze; Rainer Malaka (MUM, 2024)

Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games. - Sam Niknejad; Thomas Mildner; Nima Zargham; Susanne Putze; Rainer Malaka (MUM, 2024)