Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (ICAT-EGVE, 2017)

A Pilot Study of Altering Depth Perception with Projection-Based Illusions. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (ICAT-EGVE (Posters and Demos), 2017)

A Projection-Based Augmented Reality Setup for Blended Museum Experiences. - Susanne Schmidt 001; Frank Steinicke (ICAT-EGVE (Posters and Demos), 2017)

Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design. - Frauke Heinecke; Susanne Schmidt 001; Frank Steinicke (MuC, 2017)

Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (ICAT-EGVE, 2018)

Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups. - Susanne Schmidt 001; Frank Steinicke; Andrew Irlitti; Bruce H. Thomas (ISS, 2018)

Depth Perception and Manipulation in Projection-Based Spatial Augmented Reality. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (Presence Teleoperators Virtual Environ., 2018)

Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond. - Susanne Schmidt 001; Oscar Javier Ariza Nunez; Frank Steinicke (SUI, 2019)

Effects of virtual agent and object representation on experiencing exhibited artifacts. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (Comput. Graph., 2019)

Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans. - Susanne Schmidt 001; Oscar Ariza; Frank Steinicke (Multimodal Technol. Interact., 2020)

Blended Spaces: Perception and Interaction in Projection-Based Spatial Augmented Reality Environments. - Susanne Schmidt 001 (2020)

A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. - Julia Hertel; Sukran Karaosmanoglu; Susanne Schmidt 001; Julia Bräker; Martin Semmann; Frank Steinicke (ISMAR, 2021)

Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality. - Judith Hartfill; Jenny Gabel; Lucie Kruse; Susanne Schmidt 001; Kevin Riebandt; Simone Kühn; Frank Steinicke (VRST, 2021)

Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment. - Juliane Degner; Lea Steep; Susanne Schmidt 001; Frank Steinicke (Frontiers Virtual Real., 2021)

Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents. - Susanne Schmidt 001; Sven Zimmermann; Celeste Mason; Frank Steinicke (CHI, 2022)

Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays. - Ke Li 025; Susanne Schmidt 001; Reinhard Bacher; Wim Leemans; Frank Steinicke (ISMAR, 2022)

Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories. - Ke Li 025; Aradhana Choudhuri; Susanne Schmidt 001; Tino Lang; Reinhard Bacher; Ingmar Hartl; Wim Leemans; Frank Steinicke (ISMAR, 2022)

Interactive Chinese Character Learning in Virtual Reality. - Daniel Vogel 003; Susanne Schmidt 001; Frank Steinicke (SIGGRAPH Asia XR, 2022)

Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories. - Ke Li 025; Aradhana Choudhuri; Susanne Schmidt 001; Reinhard Bacher; Ingmar Hartl; Wim Leemans; Frank Steinicke (VR Workshops, 2022)

Immersive Neural Graphics Primitives. - Ke Li 025; Tim Rolff; Susanne Schmidt 001; Reinhard Bacher; Simone Frintrop; Wim Leemans; Frank Steinicke (CoRR, 2022)

The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces. - Jann Philipp Freiwald; Susanne Schmidt 001; Bernhard E. Riecke; Frank Steinicke (ACM Trans. Graph., 2022)

Interacting with Neural Radiance Fields in Immersive Virtual Reality. - Ke Li 025; Tim Rolff; Susanne Schmidt 001; Reinhard Bacher; Wim Leemans; Frank Steinicke (CHI Extended Abstracts, 2023)

A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors. - Tim Rolff; Susanne Schmidt 001; Frank Steinicke; Simone Frintrop (ETRA, 2023)

Insights From a Study on Subtle Mimicry in Human-Agent Interaction. - Robin Ungruh; Susanne Schmidt 001; Nahal Norouzi; Frank Steinicke (ICAT-EGVE, 2023)

Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator. - Julia Hertel; Susanne Schmidt 001; Marc Briede; Oliver Anders; Thomas Thies; Frank Steinicke (ISMAR, 2023)

Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare. - Lucie Kruse; Julia Hertel; Fariba Mostajeran; Susanne Schmidt 001; Frank Steinicke (ISMAR, 2023)

VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading. - Tim Rolff; Susanne Schmidt 001; Ke Li 025; Frank Steinicke; Simone Frintrop (ISMAR, 2023)

Encountered-Type Tabletop Haptic Display for Objects On-Demand in Virtual Environments. - Yannick Jonetzko; Oscar Ariza; Susanne Schmidt 001; Niklas Fiedler; Jianwei Zhang 001 (ROBIO, 2023)

Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality. - Tim Rolff; Ke Li 025; Julia Hertel; Susanne Schmidt 001; Simone Frintrop; Frank Steinicke (SUI, 2023)

Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality. - Ke Li 025; Tim Rolff; Susanne Schmidt 001; Reinhard Bacher; Simone Frintrop; Wim Leemans; Frank Steinicke (VR Workshops, 2023)

Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality. - Jenny Gabel; Susanne Schmidt 001; Oscar Ariza; Frank Steinicke (VRST, 2023)

Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation. - Sebastian Rings; Susanne Schmidt 001; Thereza Schmelter; Maximilian Brosius; Frank Steinicke (VRST, 2023)

Moving Avatars and Agents in Social Extended Reality Environments. - Jann Philipp Freiwald; Susanne Schmidt 001; Bernhard E. Riecke; Frank Steinicke (CoRR, 2023)

Empathy in Virtual Agents: How Emotional Expressions can Influence User Perception. - Sebastian Rings; Susanne Schmidt 001; Julia Janßen; Nale Lehmann-Willenbrock; Frank Steinicke (ICAT-EGVE, 2024)

I Talk - You Write. Exploring Asymmetric Text- and Voice-Based Communication Between Humans and Virtual Agents. - Leon Korkmaz; Susanne Schmidt 001; Lucie Kruse; Frank Steinicke (HAI, 2024)

Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion. - Ke Li 025; Reinhard Bacher; Susanne Schmidt 001; Wim Leemans; Frank Steinicke (IROS, 2024)

Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection. - Jenny Gabel; Susanne Schmidt 001; Ken Pfeuffer; Frank Steinicke (SUI, 2024)

Natural Expression of a Machine Learning Model's Uncertainty Through Verbal and Non-Verbal Behavior of Intelligent Virtual Agents. - Susanne Schmidt 001; Tim Rolff; Henrik Voigt; Micha Offe; Frank Steinicke (UIST, 2024)

Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual Reality. - Ke Li 025; Susanne Schmidt 001; Tim Rolff; Reinhard Bacher; Wim Leemans; Frank Steinicke (VR Workshops, 2024)

An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions. - Fabian Räthel; Susanne Schmidt 001; Jenny Gabel; Lukas Posniak; Frank Steinicke (VRST, 2024)

Magic NeRF lens: interactive fusion of neural radiance fields for virtual facility inspection. - Ke Li 025; Susanne Schmidt 001; Tim Rolff; Reinhard Bacher; Wim Leemans; Frank Steinicke (Frontiers Virtual Real., 2024)

Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents. - Susanne Schmidt 001; Ipek Koeysurenbars; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2024)

The Impact of the Race of Intelligent Virtual Agents on the Trust in AI-Based Recommendations. - Annika Rittmann; Susanne Schmidt 001; Frank Steinicke (IVA, 2025)

I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication. - Ke Li 025; Fariba Mostajeran; Sebastian Rings; Lucie Kruse; Susanne Schmidt 001; Michael Arz; Erik Wolf; Frank Steinicke (VR Workshops, 2025)

A Toolkit for Creating Intelligent Virtual Humans in Extended Reality. - Fariba Mostajeran; Ke Li 025; Sebastian Rings; Lucie Kruse; Erik Wolf; Susanne Schmidt 001; Michael Arz; Joan Llobera; Pierre Nagorny; Caecilia Charbonnier; Hannes Fassold; Xenxo Alvarez; et al. (VR Workshops, 2025)

Embracing differences in virtual reality: inclusive user-centered design of bimanual interaction techniques. - Judith Hartfill; Shirin Hajahmadi; Susanne Schmidt 001; Gustavo Marfia; Frank Steinicke (Frontiers Virtual Real., 2025)

Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research. - Ke Li 025; Mana Masuda; Susanne Schmidt 001; Shohei Mori (IEEE Trans. Vis. Comput. Graph., 2025)

A Hands-free Spatial Selection and Interaction Technique using Gaze and Blink Input with Blink Prediction for Extended Reality. - Tim Rolff; Jenny Gabel; Lauren Zerbin; Niklas Hypki; Susanne Schmidt 001; Markus Lappe; Frank Steinicke (CoRR, 2025)

Tokenization of Gaze Data. - Tim Rolff; Jurik Karimian; Niklas Hypki; Susanne Schmidt 001; Markus Lappe; Frank Steinicke (CoRR, 2025)