In-Service On-Line: 'Computers for Lunch!' - Suzanne de Castell; Jennifer Jenson (WebNet, 1999)

Object Lessons: Towards an Educational Theory of Technology. - Suzanne de Castell; Mary Bryson; Jennifer Jenson (First Monday, 2002)

Her Own Boss: Gender and the Pursuit of Incompetent Play. - Jennifer Jenson; Suzanne de Castell (DiGRA Conference, 2005)

Digital Games for Education: When Meanings Play. - Suzanne de Castell; Jennifer Jenson; Nicholas Taylor (DiGRA Conference, 2007)

Girls and Gaming: Gender Research, "Progress" and the Death of Interpretation. - Jennifer Jenson; Suzanne de Castell (DiGRA Conference, 2007)

Gender in Play: Mapping a Girls' Gaming Club. - Nicholas Taylor; Jennifer Jenson; Suzanne de Castell (DiGRA Conference, 2007)

Girls playing games: rethinking stereotypes. - Jennifer Jenson; Suzanne de Castell; Stephanie Fisher (Future Play, 2007)

Baroque Baroque revolution: high culture gets game. - Jennifer Jenson; Suzanne de Castell; Nicholas Taylor; Milena Droumeva (Future Play, 2008)

From Simulation to Imitation: New Controllers, New Forms of Play. - Jennifer Jenson; Suzanne de Castell (DiGRA Conference, 2009)

The Gigue Is Up: High Culture Gets Game. - Jennifer Jenson; Suzanne de Castell; Nicholas Taylor; Milena Droumeva; Stephanie Fisher (DiGRA Conference, 2009)

Cheerleaders/booth babes/ Halo hoes: pro-gaming, gender and jobs for the boys. - Nicholas Taylor; Jennifer Jenson; Suzanne de Castell (Digit. Creativity, 2009)

Epidemic: e-learning goes viral. - Nicholas Taylor; Jennifer Jenson; Suzanne de Castell (Future Play, 2010)

Modeling play: re-casting expertise in MMOGs. - Nicholas Taylor; Suzanne de Castell; Jennifer Jenson; Megan Humphrey (Sandbox@SIGGRAPH, 2011)

Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. - Victoria McArthur; Tamara Peyton; Jennifer Jenson; Nicholas Taylor; Suzanne de Castell (CHI Extended Abstracts, 2012)

What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift. - Kelly Bergstrom; Jennifer Jenson; Suzanne de Castell (FDG, 2012)

Theoretical and methodological challenges (and opportunities) in virtual worlds research. - Suzanne de Castell; Nicholas Taylor; Jennifer Jenson; Mark Weiler (FDG, 2012)

Public Displays of Play: Studying Online Games in Physical Settings. - Nicholas Taylor; Jennifer Jenson; Suzanne de Castell; Barry Dilouya (J. Comput. Mediat. Commun., 2014)

Alienated Playbour: Relations of Production in EVE Online. - Nicholas Taylor; Kelly Bergstrom; Jennifer Jenson; Suzanne de Castell (Games Cult., 2015)

Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? - Kelly Bergstrom; Suzanne de Castell; Jennifer Jenson (DiGRA/FDG, 2016)

Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker. - Suzanne de Castell; Emily Flynn-Jones; Jennifer Jenson; Kelly Bergstrom (HICSS, 2017)

"The Entrepreneurial Gamer": Regendering the Order of Play. - Jennifer Jenson; Suzanne de Castell (Games Cult., 2018)

Addressing bullying through critical making. - Janette Hughes; Laura Morrison; Ami Mamolo; Jennifer Laffier; Suzanne de Castell (Br. J. Educ. Technol., 2019)