YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. - Jonas Schild; Sven Seele; Maic Masuch (Advances in Computer Entertainment Technology, 2011)

Integrating Stereoscopic Video in 3D Games. - Jonas Schild; Sven Seele; Maic Masuch (ICEC, 2011)

Multi-pass rendering of stereoscopic video on consumer graphics cards. - Jonas Schild; Sven Seele; Jonas Fischer; Maic Masuch (SI3D, 2011)

YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters. - Jonas Schild; Sven Seele; Maic Masuch (SD&A, 2012)

Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments. - Sven Seele; Rainer Herpers; Christian Bauckhage (ICEC, 2012)

Cognitive Aspects of Traffic Simulations in Virtual Environments. - Sven Seele; Thomas Dettmar; Rainer Herpers; Christian Bauckhage; Peter Becker 001 (Simul. Notes Eur., 2012)

Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games. - Thomas Dettmar; Sven Seele; Rainer Herpers; Peter Becker 001; Christian Bauckhage (VS-GAMES, 2013)

Synthetic perception for intelligent virtual agents. - Tobias Haubrich; Sven Seele; Rainer Herpers; Christian Bauckhage; Peter Becker 001 (CHI PLAY, 2014)

A Semantic Road Network Model for traffic simulations in virtual environments: Generation and integration. - Tobias Haubrich; Sven Seele; Rainer Herpers; Martin E. Muller; Peter Becker 001 (SEARIS, 2014)

Integration of road network logics into virtual environments. - Tobias Haubrich; Sven Seele; Rainer Herpers; Peter Becker 001 (VR, 2014)

Automatic mapping of human behavior data to personality model parameters for traffic simulations in virtual environments. - Steffen Kampmann; Sven Seele; Rainer Herpers; Peter Becker 001; Christian Bauckhage (CIG, 2015)

Modeling Sensation for an Intelligent Virtual Agent's Perception Process. - Tobias Haubrich; Sven Seele; Rainer Herpers; Christian Bauckhage; Peter Becker 001 (IVA, 2015)

Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? - Sven Seele; Sebastian Misztal; Helmut Buhler; Rainer Herpers; Jonas Schild (CHI PLAY, 2017)

Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game. - Konstantin Wegner; Sven Seele; Helmut Buhler; Sebastian Misztal; Rainer Herpers; Jonas Schild (CHI PLAY (Companion), 2017)

Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior. - Sven Seele; Tobias Haubrich; Tim Metzler; Jonas Schild; Rainer Herpers; Marcin Grzegorzek (IVA, 2017)

Augmenting Cognitive Processes and Behavior of Intelligent Virtual Agents by Modeling Synthetic Perception. - Sven Seele; Tobias Haubrich; Jonas Schild; Rainer Herpers; Marcin Grzegorzek (ACM Multimedia (Thematic Workshops), 2017)

Applying Multi-User Virtual Reality to Collaborative Medical Training. - Jonas Schild; Sebastian Misztal; Benjamin Roth 002; Leonard Flock; Thomas Luiz; Dieter Lerner; Markus Herkersdorf; Konstantin Wegner; Markus Neuberaer; Andreas Franke 003; Claus Kemp; Johannes Pranqhofer; et al. (VR, 2018)

Gone But Not Forgotten: Evaluating Performance and Scalability of Real-Time Mesoscopic Agents. - Sven Seele; Luisa Pätzold; Rainer Herpers (IVA, 2020)

Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare Scenarios. - Alexander Lysek; Sven Seele; Rainer Herpers (ICEC, 2023)

Attentive cognitive agents for real-time virtual environments. - Sven Seele (2023)