Realtime ray tracing of dynamic scenes on an FPGA chip. - Jörg Schmittler; Sven Woop; Daniel Wagner; Wolfgang J. Paul; Philipp Slusallek (Graphics Hardware, 2004)

RPU: a programmable ray processing unit for realtime ray tracing. - Sven Woop; Jörg Schmittler; Philipp Slusallek (ACM Trans. Graph., 2005)

B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes. - Sven Woop; Gerd Marmitt; Philipp Slusallek (Graphics Hardware, 2006)

DRPU: a programmable hardware architecture for real-time ray tracing of coherent dynamic scenes. - Sven Woop (2007)

Ray Tracing with Shared-Plane Bounding Volume Hierarchies. - Manfred Ernst; Sven Woop (J. Graphics, GPU, & Game Tools, 2011)

Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. - Carsten Benthin; Ingo Wald; Sven Woop; Manfred Ernst; William R. Mark (IEEE Trans. Vis. Comput. Graph., 2012)

Embree ray tracing kernels for CPUs and the Xeon Phi architecture. - Sven Woop; Louis Feng; Ingo Wald; Carsten Benthin (SIGGRAPH Talks, 2013)

Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur. - Sven Woop; Carsten Benthin; Ingo Wald; Gregory S. Johnson; Eric Tabellion (High Performance Graphics, 2014)

Embree: a kernel framework for efficient CPU ray tracing. - Ingo Wald; Sven Woop; Carsten Benthin; Gregory S. Johnson; Manfred Ernst (ACM Trans. Graph., 2014)

Efficient ray tracing of subdivision surfaces using tessellation caching. - Carsten Benthin; Sven Woop; Matthias Nießner; Kai Selgard; Ingo Wald (High Performance Graphics, 2015)

Embree ray tracing kernels: overview and new features. - Attila T. Áfra; Ingo Wald; Carsten Benthin; Sven Woop (SIGGRAPH Talks, 2016)

Improved two-level BVHs using partial re-braiding. - Carsten Benthin; Sven Woop; Ingo Wald; Attila T. Áfra (High Performance Graphics, 2017)

STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. - Sven Woop; Attila T. Áfra; Carsten Benthin (High Performance Graphics, 2017)

Compressed-leaf bounding volume hierarchies. - Carsten Benthin; Ingo Wald; Sven Woop; Attila T. Áfra (High Performance Graphics, 2018)

Wide BVH Traversal with a Short Stack. - Karthik Vaidyanathan; Sven Woop; Carsten Benthin (High Performance Graphics (Short Papers), 2019)

Sub-triangle opacity masks for faster ray tracing of transparent objects. - Holger Grün; Carsten Benthin; Sven Woop (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Ray Tracing Lossy Compressed Grid Primitives. - Carsten Benthin; Karthik Vaidyanathan; Sven Woop (Eurographics (Short Papers), 2021)