A hybrid interpolation scheme for footprint-driven walking synthesis. - Ben J. H. van Basten; Sybren A. Stüvel; Arjan Egges (Graphics Interface, 2011)

Hierarchical structures for collision checking between virtual characters. - Sybren A. Stüvel; Nadia Magnenat-Thalmann; Daniel Thalmann; Arjan Egges; A. Frank van der Stappen (Comput. Animat. Virtual Worlds, 2014)

An analysis of manoeuvring in dense crowds. - Sybren A. Stüvel; M. F. de Goeij; A. Frank van der Stappen; Arjan Egges (MIG, 2015)

Perception of collisions between virtual characters. - Sybren A. Stüvel; A. Frank van der Stappen; Arjan Egges (Comput. Animat. Virtual Worlds, 2017)

Torso Crowds. - Sybren A. Stüvel; Nadia Magnenat-Thalmann; Daniel Thalmann; A. Frank van der Stappen; Arjan Egges (IEEE Trans. Vis. Comput. Graph., 2017)

Flamenco: The Simple Open Source Render Farm. - Sybren A. Stüvel (SIGGRAPH Labs, 2023)