Conceptual framework for the usability evaluation of gamified virtual reality environment for non-gamers. - Syed Fawad Mustafa Zaidi; Craig Duthie; Eloise Carr; Samah Hassan Abd El Maksoud (VRCAI, 2018)

Experimenting novel virtual-reality immersion strategy to alleviate cybersickness. - Syed Fawad Mustafa Zaidi; Thomas Male (VRST, 2018)

Towards integration of user-centered designed tutorials for better virtual reality immersion. - Syed Fawad Mustafa Zaidi; Callan Moore; Himanshu Khanna (ICIGP, 2019)

Game Cinematography: Towards Understanding Relationship between Spatial Distortion and Game-play. - Ian Soon Lee Moh; Syed Fawad Mustafa Zaidi (ICVARS, 2019)

A Framework for Virtual Reality Training to Improve Public Speaking. - Kerry Pellet; Syed Fawad Mustafa Zaidi (VRST, 2019)

Toward Effective Virtual Reality Intervention Development Planning for People with Persistent Postural-Perceptual Dizziness. - Syed Fawad Mustafa Zaidi; Justin Beilby; Mick Grimley (VRST, 2019)

Understanding Positive Impact of Game Interactivity in Education. - Zachary Watson; Syed Fawad Mustafa Zaidi (VSIP, 2019)

Creating a Smart Virtual-Reality based Contextual Diary for People with Persistent Postural-Perceptual Dizziness to Facilitate Habituation. - Syed Fawad Mustafa Zaidi; Craig S. McLachlan; Justin Beilby; Tim Sinclair; Clancy Duncan (VRST, 2020)

Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms. - Syed Fawad Mustafa Zaidi; Niusha Shafiabady; Justin Beilby (Virtual Real., 2023)