User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition. - Sylvain Fleury; Achraf Ghorbel; Aurélie Lemaitre; Éric Anquetil; Eric Jamet (ICDAR, 2013)

Application of the Resources Model to the Supervision of an Automated Process. - Sylvain Fleury; Eric Jamet; Achraf Ghorbel; Aurélie Lemaitre; Éric Anquetil (Hum. Comput. Interact., 2015)

Interactive interpretation of structured documents: Application to the recognition of handwritten architectural plans. - Achraf Ghorbel; Aurélie Lemaitre; Éric Anquetil; Sylvain Fleury; Eric Jamet (Pattern Recognit., 2015)

A French Corpus for Distant-Microphone Speech Processing in Real Homes. - Nancy Bertin; Ewen Camberlein; Emmanuel Vincent 001; Romain Lebarbenchon; Stéphane Peillon; Éric Lamande; Sunit Sivasankaran; Frédéric Bimbot; Irina Illina; Ariane Tom; Sylvain Fleury; Éric Jamet (INTERSPEECH, 2016)

Personalized listening system while driving: what effects on driver comfort and pleasure ? - Ludivine Guého; Sylvain Fleury; Eric Jamet (Erog'IA, 2018)

Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation. - Charles Mille; Olivier Christmann; Sylvain Fleury; Simon Richir (CHIRA, 2020)

Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. - Geoffrey Gorisse; Charlotte Dubosc; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (ICAT-EGVE, 2020)

Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom. - Nathalie Bonneton-Botté; Sylvain Fleury; Nathalie Girard; Maëlys Le Magadou; Anthony Cherbonnier; Mickaël Renault; Éric Anquetil; Eric Jamet (Comput. Educ., 2020)

Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design. - Marc Pallot; Laurent Dupont 001; Sylvain Fleury; Gina Araque-Tellez; Simon Richir (ICE/ITMC, 2021)

Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (VR Workshops, 2021)

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (Comput. Graph., 2021)

CRUX: a creativity and user experience model. - Sylvain Fleury; Rishi Vanukuru; Charles Mille; Killian Poinsot; Aurélien Agnès; Simon Richir (Digit. Creativity, 2021)

Virtual Reality as a tool for furniture design. - Sylvain Fleury; Alexandre Nollet; Noémie Chaniaud; Benjamin Poussard; Philippe Blanchard; Simon Richir (CW, 2022)

Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments. - Noémie Chaniaud; Sylvain Fleury; Benjamin Poussard; Olivier Christmann; Thibaut Guitter; Simon Richir (RoCHI, 2022)

Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication. - Killian Poinsot; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Simon Richir (Adv. Hum. Comput. Interact., 2022)

Effects of continuous and discontinuous non-relevant stimulus on creativity. - Charles Mille; Olivier Christmann; Sylvain Fleury; Simon Richir (Digit. Creativity, 2022)

Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process. - Samory Houzangbe; Dimitri Masson; Sylvain Fleury; David Antonio Gómez Jáuregui; Jérémy Legardeur; Simon Richir; Nadine Couture (Frontiers Virtual Real., 2022)

Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air. - Olivier Christmann; Sylvain Fleury; Jérôme Migaud; Vincent Raimbault; Benjamin Poussard; Thibaut Guitter; Geoffrey Gorisse; Simon Richir (Inf. Vis., 2022)

Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools. - Samory Houzangbe; Sylvain Fleury; Dimitri Masson; David Antonio Gómez Jáuregui; Jérémy Legardeur; Nadine Couture; Simon Richir (ACII, 2023)

Innovative User eXperience approach for the design of a multi-sided platform. - Laurent Dupont 001; Cristian Caceres; Giovanny Arbelaez; Sylvain Fleury (ICE/ITMC, 2023)

Studying the effect of symmetry in team structures on collaborative tasks in virtual reality. - Aurélien Agnès; Sylvain Fleury; Rishi Vanukuru; Simon Richir (Behav. Inf. Technol., 2023)

I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. - Geoffrey Gorisse; Simon Wellenreiter; Sylvain Fleury; Anatole Lécuyer; Simon Richir; Olivier Christmann (IEEE Trans. Vis. Comput. Graph., 2023)

Augmented and Virtual Reality Simulation in Industry. - Sylvain Fleury; Fabien Bernard; Raphael Paquin; Philippe Blanchard; Simon Richir (Computer, 2023)

Refining Research in Gameful Design. - Auriane Busser; Abdelmajid Kadri; Simon Richir; Sylvain Fleury (HCI (51), 2025)

Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study. - Pierre Bondesan; Audrenne Canal; Sylvain Fleury; Andréa Boisadan; Simon Richir (VR, 2025)

MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts. - Antoine Oger; Geoffrey Gorisse; Sylvain Fleury; Olivier Christmann (Comput. Animat. Virtual Worlds, 2025)

The Virtual Reality Koinos Method: Analyzing Virtual Reality Collaboration from the perspective of communication models. - Eloïse Minder; Sylvain Fleury; Solène Neyret; Jean-Rémy Chardonnet (CoRR, 2025)