A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains. - Yacine Amara; Sylvain Meunier; Xavier Marsault (ISVC (1), 2007)

Cosine lobes for interactive direct lighting in dynamic scenes. - Sylvain Meunier; Romuald Perrot; Lilian Aveneau; Daniel Méneveaux; Djamchid Ghazanfarpour (Comput. Graph., 2010)

Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching. - Kenta Eto; Sylvain Meunier; Takahiro Harada; Guillaume Boissé (SIGGRAPH Asia Technical Communications, 2023)

GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination. - Guillaume Boissé; Sylvain Meunier; Héloïse de Dinechin; Pieterjan Bartels; Alexander Veselov; Kenta Eto; Takahiro Harada (CoRR, 2023)