A Deformable Surface Model with Volume Preserving Springs. - Sylvester Arnab; Vinesh Raja (AMDO, 2008)

Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction. - Sylvester Arnab; Panagiotis Petridis; Ian Dunwell; Sara de Freitas (Serious Games and Edutainment Applications, 2011)

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System. - Ian Dunwell; Panagiotis Petridis; Sylvester Arnab; Aristidis Protopsaltis; Maurice Hendrix; Sara de Freitas (INCoS, 2011)

Scenario-based serious games repurposing. - Aristidis Protopsaltis; Laurent Auneau; Ian Dunwell; Sara de Freitas; Panagiotis Petridis; Sylvester Arnab; Simon Scarle; Maurice Hendrix (SIGDOC, 2011)

Building Social Commmunities around Alternate Reality Games. - Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Simon Scarle; Adam Qureshi; Sara de Freitas; Aristidis Protopsaltis; Kam Star (VS-GAMES, 2011)

Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment. - Ian Dunwell; Panagiotis Petridis; Maurice Hendrix; Sylvester Arnab; Mohammad Al-Smadi; Christian Guetl (CISIS, 2012)

Authoring of Adaptive Serious Games. - Maurice Hendrix; Evgeny Knutov; Laurent Auneau; Aristidis Protopsaltis; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Sara de Freitas (EC-TEL, 2012)

E-commerce transactions in a virtual environment: virtual transactions. - Simon Scarle; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Aristidis Protopsaltis; Sara de Freitas (Electron. Commer. Res., 2012)

PR: EPARe: A Game-Based Approach to Relationship Guidance for Adolescents. - Samantha Clarke; Sylvester Arnab; Ian Dunwell; Katherine Brown (VS-GAMES, 2012)

The Design Principles for Flow Experience in Educational Games. - Kristian Kiili; Sara de Freitas; Sylvester Arnab; Timo Lainema (VS-GAMES, 2012)

Tackling Sensitive Issues Using a Game-based Environment: Serious Game for Relationships and Sex Education (RSE). - Katherine Brown; Sylvester Arnab; Julie Bayley; Katie Newby; Puja Joshi; Becky Judd; Alison Baxter; Samantha Clarke (Annual Review of Cybertherapy and Telemedicine, 2012)

Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. - Kristian Kiili; Arttu Perttula; Sylvester Arnab; Marko Suominen (GALA, 2013)

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses. - Maurice Hendrix; Petros Lameras; Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Craig D. Stewart; Jim Hensman; Sara de Freitas; Brian More (ICEBE, 2013)

Metycoon: A Game-Based Approach to Career Guidance. - Ian Dunwell; Petros Lameras; Kam Star; Sara de Freitas; Maurice Hendrix; Sylvester Arnab (VS-GAMES, 2013)

The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting. - Sylvester Arnab; Katherine Brown; Samantha Clarke; Ian Dunwell; Theodore Lim; Neil Suttie; Sandy Louchart; Maurice Hendrix; Sara de Freitas (Comput. Educ., 2013)

The Herbert Virtual Museum. - Panagiotis Petridis; Ian Dunwell; Fotis Liarokapis; George Constantinou; Sylvester Arnab; Sara de Freitas; Maurice Hendrix (J. Electr. Comput. Eng., 2013)

A game-based learning approach to road safety: the code of everand. - Ian Dunwell; Sara de Freitas; Panagiotis Petridis; Maurice Hendrix; Sylvester Arnab; Petros Lameras; Craig D. Stewart (CHI, 2014)

Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System. - Ian Dunwell; Petros Lameras; Panagiotis Petridis; Sylvester Arnab; Sara de Freitas (CISIS, 2014)

A Conceptual Model Towards the Scaffolding of Learning Experience. - Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Petros Lameras; Maurice Hendrix; Kristian Kiili; Jannicke Baalsrud Hauge; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; Anders Dahlbom; Cristiana Degano; et al. (GALA, 2014)

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; Damian Brown (GameDays, 2014)

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Iván Martínez-Ortiz; Pablo Moreno-Ger; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; et al. (GameDays, 2014)

Pegaso: A Serious Game to Prevent Obesity. - Lucia Pannese; Dalia Morosini; Petros Lameras; Sylvester Arnab; Ian Dunwell; Till Becker (HCI (20), 2014)

Flow framework for analyzing the quality of educational games. - Kristian Kiili; Timo Lainema; Sara de Freitas; Sylvester Arnab (Entertain. Comput., 2014)

Providing Career Guidance to Adolescents through Digital Games: A Case Study. - Ian Dunwell; Petros Lameras; Sara de Freitas; Panos Petridis; Maurice Hendrix; Sylvester Arnab; Kam Star (Int. J. Game Based Learn., 2014)

Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. - Kristian J. M. Kiili; Arttu Perttula; Antero Lindstedt; Sylvester Arnab; Marko Suominen (Int. J. Serious Games, 2014)

Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach. - Sylvester Arnab; Gemma Tombs; Michael Duncan; Mike Smith; Kam Star (GALA, 2015)

Mapping learning and game mechanics for serious games analysis. - Sylvester Arnab; Theodore Lim; Maira B. Carvalho; Francesco Bellotti; Sara de Freitas; Sandy Louchart; Neil Suttie; Riccardo Berta; Alessandro De Gloria (Br. J. Educ. Technol., 2015)

Foundations of dynamic learning analytics: Using university student data to increase retention. - Sara de Freitas; David C. Gibson; Coert Du Plessis; Pat Halloran; Ed Williams; Matt Ambrose; Ian Dunwell; Sylvester Arnab (Br. J. Educ. Technol., 2015)

Transposing freemium business model from casual games to serious games. - Gergana Georgieva; Sylvester Arnab; Margarida Romero; Sara de Freitas (Entertain. Comput., 2015)

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. - Jannicke Madeleine Baalsrud Hauge; Ioana A. Stanescu; Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Ángel Serrano-Laguna; Petros Lameras; Maurice Hendrix; Kristian Kiili; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; et al. (Int. J. Serious Games, 2015)

EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. - Samantha Clarke; Sylvester Arnab; Helen Keegan; Luca Morini; Oliver Wood (GALA, 2016)

Playful and Gameful Learning in a Hybrid Space. - Sylvester Arnab (SGAMES, 2016)

Social Mpower: An Educational Game for Energy Efficiency. - Aikaterini Bourazeri; Jeremy Pitt; Sylvester Arnab (SGAMES, 2016)

The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games. - Suriati Khartini Jali; Sylvester Arnab (SGAMES, 2016)

Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities. - Giuseppe Città; Sylvester Arnab; Agnese Augello; Manuel Gentile; Sebastian Idelsohn-Zielonka; Dirk Ifenthaler; Ignazio Infantino; Dario La Guardia; Adriano Manfré; Mario Allegra (IIMSS, 2017)

EnCity: A serious game for empowering young people with Down's syndrome. - Aikaterini Bourazeri; Tyrone Bellamy-Wood; Sylvester Arnab (SeGAH, 2017)

Towards a trans-disciplinary methodology for a game-based intervention development process. - Sylvester Arnab; Samantha Clarke (Br. J. Educ. Technol., 2017)

Essential features of serious games design in higher education: Linking learning attributes to game mechanics. - Petros Lameras; Sylvester Arnab; Ian Dunwell; Craig D. Stewart; Samantha Clarke; Panagiotis Petridis (Br. J. Educ. Technol., 2017)

We are the Game Changers: An Open Gaming Literacy Programme. - Sylvester Arnab; Luca Morini; Kate Green; Alex Masters; Tyrone Bellamy-Wood (Int. J. Game Based Learn., 2017)

EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education. - Samantha Clarke; Daryl J. Peel; Sylvester Arnab; Luca Morini; Helen Keegan; Oliver Wood (Int. J. Serious Games, 2017)

Enabling collective awareness of energy use via a social serious game. - Aikaterini Bourazeri; Jeremy Pitt; Sylvester Arnab (EAI Endorsed Trans. Serious Games, 2017)

Dungeons and Dragons as a Tool for Developing Student Self-reflection Skills. - Samantha Clarke; Sylvester Arnab; Luca Morini; Lauren Heywood (GALA, 2018)

Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field. - Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab (SeGAH, 2018)

Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games. - Mark Russell Lewis; Sylvester Arnab; Luca Morini; Samantha Clarke; Lorenz Cuno Klopfenstein; Alessandro Bogliolo; Saverio Delpriori; Alex Masters (VS-GAMES, 2018)

Games for active ageing, well-being and quality of life: a pilot study. - Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab (Behav. Inf. Technol., 2018)

Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data. - Sylvester Arnab; Mark Russell Lewis; Alessandro Bogliolo; Lorenz Cuno Klopfenstein; Saverio Delpriori; Samantha Clarke (CHI PLAY (Companion), 2019)

Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo. - Fitri Suraya Mohamad; Luca Morini; Jacey-Lynn Minoi; Sylvester Arnab (IxD&A, 2019)

Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay. - Sylvester Arnab (Encyclopedia of Computer Graphics and Games, 2019)

The Potential of Implementing Interactive Storytelling Experience for Museums. - Saif Alatrash; Sylvester Arnab; Kaja Antlej (EuroMed, 2020)

Older Adults "Jump" into coDesiging a Digital Game: A Field Study. - Liliana Vale Costa; Ana Isabel Veloso; Liliana Sousa; Michael Loizou; Sylvester Arnab (HCI (25), 2021)

Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective. - Petros Lameras; Sylvester Arnab; Sara de Freitas; Panagiotis Petridis; Ian Dunwell (Smart Learn. Environ., 2021)

Serious Gaming for Behaviour Change: A Systematic Review. - Ramy Hammady; Sylvester Arnab (Inf., 2022)

Power to the Teachers: An Exploratory Review on Artificial Intelligence in Education. - Petros Lameras; Sylvester Arnab (Inf., 2022)

Wearable Technology as Game Input for Active Exergames. - John M. Henry; Connah Kendrick; Sylvester Arnab (SeGAH, 2023)

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. - Sara de Freitas; Victoria S. Uren; Kristian Kiili; Manuel Ninaus; Panagiotis Petridis; Petros Lameras; Ian Dunwell; Sylvester Arnab; Stephen Jarvis; Kam Star (Inf., 2023)

Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments. - Saif Alatrash; Sylvester Arnab; Kaja Antlej (Comput. Educ. X Real., 2023)

Assessing the validity of wearable technology as game input for exergames. - John M. Henry; Connah Kendrick; Xia Cui; Sylvester Arnab (SeGAH, 2024)

Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - a qualitative study. - Michael Loizou; Sylvester Arnab; Petros Lameras; Thomas P. Hartley; Fernando Loizides; Praveen Kumar; Dana Sumilo (Frontiers Digit. Health, 2024)

Escape Racism: Using the EscapED Methodology to Inform the Design of Educational Escape Rooms. - Mark Russell Lewis; Petros Lameras; Sylvester Arnab (Int. J. Serious Games, 2025)