Application of The Virtual Reality Headsets to Enhance Physics Laboratory Work: A Case Study from IITU. - Symbat Nurakhmetova; Yevgeniya A. Daineko; ymbat Baigissova; igerim Shapiyeva; Gulbanu Abdramanova; Gabit Altybayev; Raushan Kabatayeva (ANT/EDI40, 2026)

Game thinking and digital culture of students in Kazakhstan: an empirical analysis of readiness for gamification and artificial intelligence in the educational process. - Anar Tanabayeva; Symbat Nurakhmetova; Assem Mukhanbet; Aiym Toktarbaeva; Nargiz Abdulina; Nazken Abdykaimova (ANT/EDI40, 2026)