Fighting game artificial intelligence competition platform. - Feiyu Lu; Kaito Yamamoto; Luis H. Nomura; Syunsuke Mizuno; Youngmin Lee; Ruck Thawonmas (GCCE, 2013)

Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator. - Kaito Yamamoto; Syunsuke Mizuno; Chun Yin Chu; Ruck Thawonmas (CIG, 2014)

Development of a Design Database and Experimental Discussion of Brain Activations for Creativity Assessment. - Hitoshi Terai; Kazuhisa Miwa; Syunsuke Mizuno (CogSci, 2014)