Mechanisms for comparing chess programs. - T. Anthony Marsland; P. G. Rushton (ACM Annual Conference, 1973)

A course in minicomputer systems. - T. Anthony Marsland; John Tartar (SIGCSE, 1973)

An insight into PDP-11 emulation. - J. C. Demco; T. Anthony Marsland (MICRO, 1976)

An effective "on-line" deadlock detection technique for distributed data base management systems. - Sreekaanth S. Isloor; T. Anthony Marsland (COMPSAC, 1978)

Introducing Graphics Capabilities to Several High-level Languages. - Nam Ng; T. Anthony Marsland (Softw. Pract. Exp., 1978)

System recovery in distributed databases. - Sreekaanth S. Isloor; T. Anthony Marsland (COMPSAC, 1979)

The Deadlock Problem: An Overview. - Sreekaanth S. Isloor; T. Anthony Marsland (Computer, 1980)

A Heterogeneous Dual Processor. - T. Anthony Marsland; S. F. Sutphen (Softw. Pract. Exp., 1980)

A survey of enhancements to the alpha-beta algorithm. - T. A. Marsland; Murray Campbell (ACM Annual Conference, 1981)

Computer chess: Master level play in 1981? - Ben Mittman; Tony Marsland; Monroe M. Newborn; Kathe Spracklen; Ken Thompson (ACM Annual Conference, 1981)

Computer Chess Reviews. - Tony Marsland (J. Int. Comput. Games Assoc., 1981)

A brighter future for Soviet computer chess? - Tony Marsland; Monty Newborn (J. Int. Comput. Games Assoc., 1981)

Parallel Search of Strongly Ordered Game Trees. - T. Anthony Marsland; Murray Campbell (ACM Comput. Surv., 1982)

Relative Performance of the Alpha-Beta Algorithm. - T. A. Marsland (J. Int. Comput. Games Assoc., 1982)

Relative Efficiency of Alpha-Beta Implementations. - T. Anthony Marsland (IJCAI, 1983)

A Comparison of Minimax Tree Search Algorithms. - Murray Campbell; T. Anthony Marsland (Artif. Intell., 1983)

Introduction. - T. A. Marsland (J. Int. Comput. Games Assoc., 1983)

A Note Received. - T. A. Marsland (J. Int. Comput. Games Assoc., 1984)

ACM's Fifteenth North American Computer Chess Championship (RACCC). - T. A. Marsland (J. Int. Comput. Games Assoc., 1984)

Chess on Non-Standard Architecture. - T. A. Marsland (J. Int. Comput. Games Assoc., 1984)

Information Acquisition in Minimal Window Search. - Alexander Reinefeld; Jonathan Schaeffer 001; T. Anthony Marsland (IJCAI, 1985)

The Utility of Expert Knowledge. - Jonathan Schaeffer 001; T. Anthony Marsland (IJCAI, 1985)

Solving equations of motion on a virtual tree machine. - William Ward Armstrong; T. Anthony Marsland; M. Olafsson; Jonathan Schaeffer 001 (PP, 1985)

Cray Blitz - A Computer Chess Playing Program. - T. A. Marsland (J. Int. Comput. Games Assoc., 1985)

Sargon III. - T. A. Marsland (J. Int. Comput. Games Assoc., 1985)

Evaluation-Function Factors. - T. A. Marsland (J. Int. Comput. Games Assoc., 1985)

Materials Received. - Tony Marsland (J. Int. Comput. Games Assoc., 1985)

Parallel Game-Tree Search. - T. Anthony Marsland; Fred Popowich (IEEE Trans. Pattern Anal. Mach. Intell., 1985)

Corrections to "Parallel Game Tree-Search". - T. Anthony Marsland; Fred Popowich (IEEE Trans. Pattern Anal. Mach. Intell., 1985)

Management of Block-structured Programs. - T. Anthony Marsland (Softw. Pract. Exp., 1985)

Phased State Search. - T. Anthony Marsland; N. Srimani (FJCC, 1986)

A Review of Game-Tree Pruning. - T. A. Marsland (J. Int. Comput. Games Assoc., 1986)

The 6th World Microcomputer-Chess Championship (WMCC). - T. A. Marsland (J. Int. Comput. Games Assoc., 1986)

A parallel algorithm for finding a maximum flow in 0-1 networks. - Liwu Li 001; T. Anthony Marsland (ACM Conference on Computer Science, 1987)

A Quantitative Analysis of Minimal Window Search. - Alexander Reinefeld; T. Anthony Marsland (IJCAI, 1987)

Low Overhead Alternatives to SSS. - T. Anthony Marsland; Alexander Reinefeld; Jonathan Schaeffer 001 (Artif. Intell., 1987)

Searching for Chess. - T. A. Marsland (J. Int. Comput. Games Assoc., 1987)

Workshop Report: Theory and Practice in Computer Chess. - T. A. Marsland (J. Int. Comput. Games Assoc., 1987)

Reviews. - T. A. Marsland (J. Int. Comput. Games Assoc., 1988)

Accuracy and Savings in Depth-Limited Capture Search. - Prakash Bettadapur; T. Anthony Marsland (Int. J. Man Mach. Stud., 1988)

Workshop Report on New Technologies for Chess. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1989)

New Directions in Game-Tree Search. - T. A. Marsland (J. Int. Comput. Games Assoc., 1989)

Review. - T. A. Marsland (J. Int. Comput. Games Assoc., 1989)

Control Bottlenecks in a Network Database Mechine. - T. Anthony Marsland; Liming Meng (ICCI, 1990)

The Bratko-Kopec Test Revisited. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1990)

Report on the 2nd London Conference on Computer Games. - T. A. Marsland (J. Int. Comput. Games Assoc., 1990)

Probability-Based Game Tree Pruning. - Liwu Li 001; T. Anthony Marsland (J. Algorithms, 1990)

A network multi-processor for experiments in parallelism. - T. Anthony Marsland; T. Breitkreutz; S. F. Sutphen (Concurr. Pract. Exp., 1991)

Report on the ICCA Meeting. - H. Jaap van den Herik; Tony Marsland (J. Int. Comput. Games Assoc., 1991)

The Role of Chess in Artificial Intelligence Research. - Robert Levinson; Feng-Hsiung Hsu; Jonathan Schaeffer 001; T. Anthony Marsland; David E. Wilkins (J. Int. Comput. Games Assoc., 1991)

Single-Agent and Game-Tree Search. - T. A. Marsland (J. Int. Comput. Games Assoc., 1991)

Global Snapshots for Distributed Debugging. - Zhonghua Yang; T. Anthony Marsland (ICCI, 1992)

Chess and AI. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1992)

Interesting Times. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1992)

Experiments in Forward Pruning with Limited Extensions. - Chun Ye; T. Anthony Marsland (J. Int. Comput. Games Assoc., 1992)

Annotated Bibliography on Global States and Times in Distributed Systems. - Zhonghua Yang; T. Anthony Marsland (ACM SIGOPS Oper. Syst. Rev., 1993)

An Informal Meeting of ICCA Members. - Tony Marsland (J. Int. Comput. Games Assoc., 1994)

...Cape May be a slip. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1994)

Enhanced Iterative-Deepening Search. - Alexander Reinefeld; T. Anthony Marsland (IEEE Trans. Pattern Anal. Mach. Intell., 1994)

The Participants of the 8th World Computer-Chess Championship. - David N. L. Levy; Tony Marsland; Monty Newborn (J. Int. Comput. Games Assoc., 1995)

ICCA Board Nominations. - Tony Marsland (J. Int. Comput. Games Assoc., 1995)

The ICCA Best Annotation Award for 1995. - David N. L. Levy; Tony Marsland (J. Int. Comput. Games Assoc., 1996)

The Future of Computer Chess. - Tony Marsland (J. Int. Comput. Games Assoc., 1996)

The 1994-95 Novag Award. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1996)

Bob May Be Missed, but Hardly Forgotten! - Tony Marsland (J. Int. Comput. Games Assoc., 1996)

Recognition of Local Participation. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1996)

Experience Is a Hard Teacher. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1996)

The 1995-96 NOVAG Award. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1996)

Search. - Danny Kopec; T. Anthony Marsland (The Computer Science and Engineering Handbook, 1997)

The Anatomy of Chess Programs. - T. Anthony Marsland (Deep Blue Versus Kasparov: The Significance for Artificial Intelligence, 1997)

From MiniMax to Manhattan. - T. Anthony Marsland; Yngvi Björnsson (Deep Blue Versus Kasparov: The Significance for Artificial Intelligence, 1997)

Searching with Uncertainty Cut-Offs. - Yngvi Björnsson; T. Anthony Marsland; Jonathan Schaeffer 001; Andreas Junghanns (J. Int. Comput. Games Assoc., 1997)

The 1996 ICCA Best-Annotation Award. - David N. L. Levy; T. Anthony Marsland (J. Int. Comput. Games Assoc., 1997)

A Report on the Fredkin Prize for Computer Chess. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1997)

Information on the 15th World Microcomputer Chess Championship. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1997)

The 1996-1997 Novag Award. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1997)

Shared memory computing on SP2: JIAJIA approach. - M. Rasit Eskicioglu; T. Anthony Marsland (CASCON, 1998)

Multi-cut Pruning in Alpha-Beta Search. - Yngvi Björnsson; T. Anthony Marsland (Computers and Games, 1998)

FRITZ 5.0 Wins the 1997 Herschberg Best-Annotation Award. - Yngvi Björnsson; Tony Marsland (J. Int. Comput. Games Assoc., 1998)

Evaluation of the JIAJIA Software DSM System on High Performance Computer Architectures. - M. Rasit Eskicioglu; T. Anthony Marsland; Weiwu Hu; Weisong Shi (HICSS, 1999)

The Scherzer Memorial Prize. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 1999)

Millennium's End. - Tony Marsland (J. Int. Comput. Games Assoc., 1999)

FRITZ 5.32 Wins the 1998 Herschberg Best-Annotation Award. - T. Anthony Marsland; Yngvi Björnsson (J. Int. Comput. Games Assoc., 1999)

Risk Management in Game-Tree Pruning. - Yngvi Björnsson; T. Anthony Marsland (Inf. Sci., 2000)

Multi-cut alpha-beta-pruning in game-tree search. - Yngvi Björnsson; T. Anthony Marsland (Theor. Comput. Sci., 2001)

Learning Control of Search Extensions. - Yngvi Björnsson; T. Anthony Marsland (JCIS, 2002)

Evaluation Function Tuning via Ordinal Correlation. - Dave Gomboc; T. Anthony Marsland; Michael Buro (ACG, 2003)

Learning extension parameters in game-tree search. - Yngvi Björnsson; T. Anthony Marsland (Inf. Sci., 2003)

Tuning evaluation functions by maximizing concordance. - Dave Gomboc; Michael Buro; T. Anthony Marsland (Theor. Comput. Sci., 2005)

Computer loses in king-size blunder. - T. Anthony Marsland (J. Int. Comput. Games Assoc., 2020)