"Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World. - T. L. Taylor (CGDC Conf., 2002)

Power games just want to have fun?: instrumental play in a MMOG. - T. L. Taylor (DiGRA Conference, 2003)

Beyond Management: Considering Participatory Design and Governance in Player Culture. - T. L. Taylor (First Monday, 2006)

Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause. - T. L. Taylor (Games Cult., 2006)

Negotiating Play: The Process of Rule Construction inProfessional Computer Gaming. - T. L. Taylor (DiGRA Conference, 2009)

The Assemblage of Play. - T. L. Taylor (Games Cult., 2009)

This is how we play it: what a mega-LAN can teach us about games. - T. L. Taylor; Emma Witkowski (FDG, 2010)

Words with friends: writing collaboratively online. - Tom Boellstorff; Bonnie A. Nardi; Celia Pearce; T. L. Taylor (Interactions, 2013)

Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch. - Johanna Brewer; Morgan Romine; T. L. Taylor (Conference on Designing Interactive Systems, 2020)

Games Matter. - T. L. Taylor (Games Res. Pract., 2023)