An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach. - Immo Schuetz; T. Scott Murdison; Kevin J. MacKenzie; Marina Zannoli (CHI, 2019)

A Psychophysics-inspired Model of Gaze Selection Performance. - Immo Schuetz; T. Scott Murdison; Marina Zannoli (ETRA Short Papers, 2020)

Towards gaze-based prediction of the intent to interact in virtual reality. - Brendan David-John; Candace E. Peacock; Ting Zhang 013; T. Scott Murdison; Hrvoje Benko; Tanya R. Jonker (ETRA Short Papers, 2021)

Perceptibility of Jitter in Augmented Reality Head-Mounted Displays. - James P. Wilmott; Ian M. Erkelens; T. Scott Murdison; Kevin W. Rio (ISMAR, 2022)

User Self-Motion Modulates the Perceptibility of Jitter for World-locked Objects in Augmented Reality. - Hope Lutwak; T. Scott Murdison; Kevin W. Rio (ISMAR, 2023)

Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR. - Ajoy Savio Fernandes; T. Scott Murdison; Michael J. Proulx (IEEE Trans. Vis. Comput. Graph., 2023)

Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications. - Charlie S. Burlingham; Naveen Sendhilnathan; Xiuyun Wu; T. Scott Murdison; Michael J. Proulx (ETRA, 2024)

The Effect of Degraded Eye Tracking Accuracy on Interactions in VR. - Ajoy Savio Fernandes; T. Scott Murdison; Immo Schuetz; Oleg Komogortsev; Michael J. Proulx (ETRA, 2024)

Saccade-Contingent Rendering. - Yuna Kwak; Eric Penner; Xuan Wang; Mohammad R. Saeedpour-Parizi; Olivier Mercier; Xiuyun Wu; T. Scott Murdison; Phillip Guan (SIGGRAPH (Conference Paper Track), 2024)

Looking in Depth: Targeting by Eye and Controller Input for Multi-Depth Target Placement. - Ajoy Savio Fernandes; T. Scott Murdison; Michael J. Proulx (Int. J. Hum. Comput. Interact., 2025)