Sight - A Dedicated Computer Graphics Machine. - Tadashi Naruse; Masaharu Yoshida; Tokiichiro Takahashi; Seiichiro Naito (Comput. Graph. Forum, 1987)

A Dedicated Graphics Processor SIGHT-2. - Masaharu Yoshida; Tadashi Naruse; Tokiichiro Takahashi (Advances in Computer Graphics Hardware, 1989)

Performance analysis of the CG processor SIGHT. - Tadashi Naruse; Masaharu Yoshida; Tokiichiro Takahashi (Syst. Comput. Jpn., 1992)

Ray tracing using dynamic subtree - algorithm and speed evaluation. - Tadashi Naruse; Mikio Shinya; Takafumi Saito (Syst. Comput. Jpn., 1993)

From Play Recognition to Good Plays Detection - Reviewing RoboCup 97 Teams from the Logfile. - Tomoichi Takahashi; Tadashi Naruse (RoboCup, 1998)

OWARI-BITO. - Tadashi Naruse; Tomoichi Takahashi; Kazuhito Murakami; Yasunori Nagasaka; Katsutoshi Ishiwata; Masahiro Nagami; Yasuo Mori (RoboCup, 1999)

High Speed Line Detection by Hough Transform in Local Area. - Kazuhito Murakami; Tadashi Naruse (ICPR, 2000)

Potential Field Approach to Short Term Action Planning in RoboCup F180 League. - Yasunori Nagasaka; Kazuhito Murakami; Tadashi Naruse; Tomoichi Takahashi; Yasuo Mori (RoboCup, 2000)

Owaribito - A Team Description. - Shinya Hibino; Yukiharu Kodama; Yasunori Nagasaka; Tomoichi Takahashi; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2001)

High-speed line detection method using hough transform in local area. - Kazuhito Murakami; Tadashi Naruse (Syst. Comput. Jpn., 2001)

Fast Image Processing and Flexible Path Generation System for RoboCup Small Size League. - Shinya Hibino; Yukiharu Kodama; Yasunori Nagasaka; Tomoichi Takahashi; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2002)

Cooperative Soccer Play by Real Small-Size Robot. - Kazuhito Murakami; Shinya Hibino; Yukiharu Kodama; Tomoyuki Iida; Kyosuke Kato; Tadashi Naruse (RoboCup, 2003)

Cooperative 3-Robot Passing and Shooting in the RoboCup Small Size League. - Ryota Nakanishi; James Bruce; Kazuhito Murakami; Tadashi Naruse; Manuela M. Veloso (RoboCup, 2006)

Orientation Extraction and Identification of the Opponent Robots in RoboCup Small-Size League. - Saori Umemura; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2006)

Dynamic Positioning Method Based on Dominant Region Diagram to Realize Successful Cooperative Play. - Ryota Nakanishi; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2007)

Strategic Layout of Multi-cameras Based on a Minimum Risk Criterion. - Ryota Narita; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2007)

Precise Extraction of Partially Occluded Objects by Using HLAC Features and SVM. - Kazutoki Otake; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2007)

Detection of Basic Behaviors in Logged Data in RoboCup Small Size League. - Koshi Asano; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2008)

An Approximate Computation of the Dominant Region Diagram for the Real-Time Analysis of Group Behaviors. - Ryota Nakanishi; Junya Maeno; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2009)

SSL-Humanoid - RoboCup Soccer Using Humanoid Robots under the Global Vision. - Tadashi Naruse; Yasuhiro Masutani; Noriaki Mitsunaga; Yasunori Nagasaka; Takashi Fujii; Masato Watanabe; Yukiko Nakagawa; Osamu Naito (RoboCup, 2010)

Robust Algorithm for Safety Region Computation and Its Application to Defense Strategy for RoboCup SSL. - Taro Inagaki; Akeru Ishikawa; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2011)

Analyzing and Learning an Opponent's Strategies in the RoboCup Small Size League. - Kotaro Yasui; Kunikazu Kobayashi; Kazuhito Murakami; Tadashi Naruse (RoboCup, 2013)

A Method to Estimate Ball's State of Spin by Image Processing for Improving Strategies in the RoboCup Small-Size-Robot League. - Yuji Nunome; Kazuhito Murakami; Masahide Ito; Kunikazu Kobayashi; Tadashi Naruse (RoboCup, 2014)

Classifying the Strategies of an Opponent Team Based on a Sequence of Actions in the RoboCup SSL. - Yusuke Adachi; Masahide Ito; Tadashi Naruse (RoboCup, 2016)

Online Strategy Clustering Based on Action Sequences in RoboCupSoccer Small Size League. - Yusuke Adachi; Masahide Ito; Tadashi Naruse (Robotics, 2019)