Superflick: a natural and efficient technique for long-distance object placement on digital tables. - Adrian Reetz; Carl Gutwin; Tadeusz Stach; Miguel A. Nacenta; Sriram Subramanian (Graphics Interface, 2006)

Improving recognition and characterization in groupware with rich embodiments. - Tadeusz Stach; Carl Gutwin; David Pinelle; Pourang Irani (CHI, 2007)

Using genres to customize usability evaluations of video games. - David Pinelle; Nelson Wong; Tadeusz Stach (Future Play, 2008)

The effects of co-present embodiments on awareness and collaboration in tabletop groupware. - David Pinelle; Miguel A. Nacenta; Carl Gutwin; Tadeusz Stach (Graphics Interface, 2008)

TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware. - David Pinelle; Tadeusz Stach; Carl Gutwin (Tabletop, 2008)

Classifying input for active games. - Tadeusz Stach; T. C. Nicholas Graham; Matthew Brehmer; Andreas Hollatz (Advances in Computer Entertainment Technology, 2009)

Heart rate control of exercise video games. - Tadeusz Stach; T. C. Nicholas Graham; Jeffrey Yim; Ryan E. Rhodes (Graphics Interface, 2009)

Usability heuristics for networked multiplayer games. - David Pinelle; Nelson Wong; Tadeusz Stach; Carl Gutwin (GROUP, 2009)

Activate your GAIM: a toolkit for input in active games. - Matthew Brehmer; T. C. Nicholas Graham; Tadeusz Stach (Future Play, 2010)

Target assistance for subtly balancing competitive play. - Scott Bateman; Regan L. Mandryk; Tadeusz Stach; Carl Gutwin (CHI, 2011)

Exploring Haptic Feedback in Exergames. - Tadeusz Stach; T. C. Nicholas Graham (INTERACT (2), 2011)

Design of an exergaming station for children with cerebral palsy. - Hamilton A. Hernandez; T. C. Nicholas Graham; Darcy Fehlings; Lauren Switzer; Zi Ye; Quentin Bellay; Md Ameer Hamza; Cheryl Savery; Tadeusz Stach (CHI, 2012)

Heart Rate Balancing for Multiplayer Exergames. - Tadeusz Stach (2012)